Originally posted by RatByteGames
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Keep in mind thou, this video shows how to do it for a single object underwater, but you can have many material instances applied to the postprocess, each one for an object, and you can active the material as your character (or camera) moves inside the object (dome or whatever you have) by setting up the blend value which appear at left of that material inside the postprocess. It is just a matter of criativity, really.
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