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[Community Project] FREE Ocean Water Shader

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    Hello everyone. I was wondering if anyone had issues with the heightmap adaptation of the waves ? Because currently, when exporting the heightmap of my level from Unreal and setting it as the texture parameter of the blueprint, with of course enabling the landscape modulation and setting the reference to my landscape, the ocean is not adapting anywhere near the coast, it stays the same.
    If anyone can help me, it'd be really appreciated. Thanks for your time and have a nice day

    Comment


      Originally posted by Nazruden View Post
      Hello everyone. I was wondering if anyone had issues with the heightmap adaptation of the waves ? Because currently, when exporting the heightmap of my level from Unreal and setting it as the texture parameter of the blueprint, with of course enabling the landscape modulation and setting the reference to my landscape, the ocean is not adapting anywhere near the coast, it stays the same.
      If anyone can help me, it'd be really appreciated. Thanks for your time and have a nice day
      Sorry for the delay answering this, I don't know why I didn't receive the forum flag about this message.

      For the texture with height info be accepted it must have the same settings as the sample provided in the Ocean Project: T_ExampleTerrainHeightmap which are:

      - Compression settings: VectorDisplacementMap (RGBA8)
      - Mip Gen Settings: NoMipmaps
      - TextureGroup: Terrain_Heightmap
      - sRGB: checked
      - Filter: Tri-linear
      - Never Stream: checked

      Let me know if these fixed the issue for you.
      Nilson Lima
      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
      Join us at Discord: https://discord.gg/uFFSEXY

      UE4 Marketplace: Cloudscape Seasons
      supporting: Community FREE Ocean plugin

      Comment


        Elias11022 I got the copy at GitHub and packaged it successfully for UE4.22 without changing a single line elsewhere, is this the release you are having issues? I ask because there were packaging issues in the past with errors in blueprints which required updates and they were made only for the releases affected.

        Leaving the files inside the project as following my migration video, should leave your project working properly.
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Join us at Discord: https://discord.gg/uFFSEXY

        UE4 Marketplace: Cloudscape Seasons
        supporting: Community FREE Ocean plugin

        Comment


          Originally posted by NilsonLima View Post

          Sorry for the delay answering this, I don't know why I didn't receive the forum flag about this message.

          For the texture with height info be accepted it must have the same settings as the sample provided in the Ocean Project: T_ExampleTerrainHeightmap which are:

          - Compression settings: VectorDisplacementMap (RGBA8)
          - Mip Gen Settings: NoMipmaps
          - TextureGroup: Terrain_Heightmap
          - sRGB: checked
          - Filter: Tri-linear
          - Never Stream: checked

          Let me know if these fixed the issue for you.
          Thanks for your help. Unfortunately, this didn't work for me, I already tied it before and tried it again after seeing your answer but the ocean didn't change. I was wondering if it was working for heightmaps obtained from the UE4 landscape tool which allows to export the landscape as an heightmap ?
          Any other idea ?

          Comment



            hi i have a 16 century ship with apex clothing applied to its ail, the buoyancy goes crazy what should i do , i added test point but it does make the object flyaway
            Last edited by shrst; 07-03-2019, 01:11 PM.

            Comment


              Originally posted by Nazruden View Post

              Thanks for your help. Unfortunately, this didn't work for me, I already tied it before and tried it again after seeing your answer but the ocean didn't change. I was wondering if it was working for heightmaps obtained from the UE4 landscape tool which allows to export the landscape as an heightmap ?
              Any other idea ?
              It will work, but you need those settings fixed after the texture is imported.
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Join us at Discord: https://discord.gg/uFFSEXY

              UE4 Marketplace: Cloudscape Seasons
              supporting: Community FREE Ocean plugin

              Comment


                shrst The boat needs some weight set in order to the wave hits to not sent it to outer space! How much Kg did you set at the boat? Check the other boats to see that they got almost a 1000 Kg of weight for the small ones I think.
                Nilson Lima
                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                Join us at Discord: https://discord.gg/uFFSEXY

                UE4 Marketplace: Cloudscape Seasons
                supporting: Community FREE Ocean plugin

                Comment


                  Originally posted by NilsonLima View Post
                  shrst The boat needs some weight set in order to the wave hits to not sent it to outer space! How much Kg did you set at the boat? Check the other boats to see that they got almost a 1000 Kg of weight for the small ones I think.
                  oh thanks a ton i will check and let know,hope it should work

                  Comment


                    NilsonLima see this is happening when i do not attach the sails it works perfect,but when i attach the sails it fly's away, the sails are with apex clothing and a simple grass wind material. Can you please help me how to have my sails along


                    Comment


                      Originally posted by NilsonLima View Post

                      It will work, but you need those settings fixed after the texture is imported.
                      I told you I just tried it again when i read your answer but it doesn't work :-/ Here are samples at the moment i'm answering you, the heightmap of my landscape and results seen at some locations in the level where we clearly see that nothing changes with or without the heightmap and landscape ref :Click image for larger version  Name:	image_167948.png Views:	1 Size:	145.3 KB ID:	1638301Click image for larger version  Name:	image_167949.jpg Views:	1 Size:	150.4 KB ID:	1638302Click image for larger version  Name:	image_167950.jpg Views:	1 Size:	163.9 KB ID:	1638303Click image for larger version  Name:	ShoreWithoutLandscapeAndHeightmap.jpg Views:	1 Size:	142.9 KB ID:	1638304
                      I don't know what's going wrong..
                      Last edited by Nazruden; 07-04-2019, 04:29 AM.

                      Comment


                        shrst I made a video explaining how the BP_ManOfWar works, since it also has Sails with NvCloth and I could sort of reproduce what is going on. The video should be up in few minutes.

                        Nilson Lima
                        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                        Join us at Discord: https://discord.gg/uFFSEXY

                        UE4 Marketplace: Cloudscape Seasons
                        supporting: Community FREE Ocean plugin

                        Comment


                          Nazruden I think some parameters are not properly setup, it should work OK. I made a quick video showing it working and which also show your issue when the values are not set correctly:

                          Nilson Lima
                          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                          Join us at Discord: https://discord.gg/uFFSEXY

                          UE4 Marketplace: Cloudscape Seasons
                          supporting: Community FREE Ocean plugin

                          Comment


                            Originally posted by NilsonLima View Post
                            Nazruden I think some parameters are not properly setup, it should work OK. I made a quick video showing it working and which also show your issue when the values are not set correctly:
                            This is not my issue. Whatever I am changing on the parameters for the landscape modulation, the start height, the max height, the power, nothing ever changes. And I tried plenty options on those parameters... I can make a video if you want but really I don't understand what's happening. I looked at the code to understand how it works and it should work..

                            Comment


                              Originally posted by Nazruden View Post

                              This is not my issue. Whatever I am changing on the parameters for the landscape modulation, the start height, the max height, the power, nothing ever changes. And I tried plenty options on those parameters... I can make a video if you want but really I don't understand what's happening. I looked at the code to understand how it works and it should work..
                              Can you make a copy of your project, strip everything out except the ocean settings/components and the landscape, and make it available with Googledrive or Onedrive for me to download and look at it?
                              Nilson Lima
                              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                              Join us at Discord: https://discord.gg/uFFSEXY

                              UE4 Marketplace: Cloudscape Seasons
                              supporting: Community FREE Ocean plugin

                              Comment


                                Originally posted by NilsonLima View Post

                                Can you make a copy of your project, strip everything out except the ocean settings/components and the landscape, and make it available with Googledrive or Onedrive for me to download and look at it?
                                Sure, on the way, I'll edit the post in a few seconds with the link.

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