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KRL Project (From scratch)

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    [GAME] KRL Project (From scratch)


    LAST UPDATE --------------------------------------------------------------------------------------------

    Hi everyone !

    I finally have something cool to show you. After 3 months of hard work, I’m proud to show you my prototype :

    FIRTS TRAILER !!!




    It available for DOWNLOAD so TRY IT !!

    Then if you liked it or not, please give me a feedback, it will help me to advance on the right path !

    /!\ DOWNLOAD HERE /!\



    -----------------------------------------------------------------------------------------------------------------


    Hi every one, I'm a French 3D artist, owner of a small company making serious game called AIKO Creative Vision. On my free time and for fun, I'm making a lot of littles projects to improve my skills. This time I want to share my creation with you !

    Project KRL is going to be a small Metroidvania like, telling the story of a little astronaut stuck on mysterious planet.

    I' m here for multiple reasons, first I want to share and learn from you guys, second I want to know if I can support and understand all the aspect of a basic game creation, and then if I can start making future collaboration contacts (so basically I'm here to make mistakes !!).


    Because I'm alone and not a professional concept artist, I needed a fast way to populate my univers. So making all the game in a level of grey is perfect. Yeah, It's not a revolution but a nice shortcut...
    And shortcut is love, shortcut is life !

    Here, are my first visuals, give me feed back !

    Click image for larger version  Name:	002Landscape-recherche.jpg Views:	1 Size:	364.7 KB ID:	1497287


    For now I need to order everything nicely on a document (gameplay, lore, level design, inspiration etc... ), and then I will start designing a nice and easy way to start ! (So scared of the blueprint part).

    Stay tuned.
    Last edited by MrLamino; 10-06-2018, 11:03 AM.
    Follow me @MrLamino

    #2
    OK guys, I think I have something in mind I can start with. Its still going to be a metroidvania, I see it more like a vertical slice than a real game.
    So I'm aiming :
    - One area fully textured
    - One playable character that can Run/Jump/Dash/Attack (front,up,down)/Wallslide/WallJump
    - One flying enemy
    - One grounded enemy
    - (bonus) One boss

    I'm the worth in 2D animation, so my main character and the npc will be fully animated in 3D !

    I reDesign an old character I have been drawing since my kid was born, if you want I can post some of the older design !
    Here is the new modelsheet.

    Click image for larger version

Name:	003KRL_ConceptArt01.jpg
Views:	33
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ID:	1498195

    Next step : 3D modeling ! For the rig I think I'm gonna use Biped, what do you think about it ?
    By the way I'm going to diseapere a few weeks for holidays reason !

    See you soon.
    Follow me @MrLamino

    Comment


      #3
      No time to explain !

      Click image for larger version

Name:	notime.PNG
Views:	11
Size:	181.0 KB
ID:	1499651
      Follow me @MrLamino

      Comment


        #4
        3D model ready to rig

        Click image for larger version

Name:	notime02.PNG
Views:	11
Size:	183.9 KB
ID:	1503324
        Follow me @MrLamino

        Comment


          #5
          Hi everyone !

          I finally have something cool to show you. After 3 months of hard work, I’m proud to show you my prototype :

          PROTOTYPE TRAILER :




          It available for DOWNLOAD so TRY IT !!
          Then if you liked it or not, please give me a feedback, it will help me to advance on the right path !


          FIRST INGAME SCREENSHOTS :

          Click image for larger version

Name:	Screen.jpg
Views:	31
Size:	126.1 KB
ID:	1536478

          /!\ DOWNLOAD IT HERE /!\



          I will come back later with more details.

          See you soon.

          Follow me @MrLamino

          Comment


            #6
            Wow, this is really cool looking! I love the layering and atmosphere. For your back grounds are you doing something like what is talked about here: https://simonschreibt.de/gat/homeworld-2-backgrounds/ ? Where its vertex painting geo to completely avoid artifacting, quantization, aliasing?

            Comment


              #7
              I really like the artstyle, gonna test it out once I get home and have some more time. But I'm already looking forward to see more of it.

              Comment

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