Announcement

Collapse
No announcement yet.

What Are You Working On? Community Screenshots & Videos

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    CyberPunch

    See my thread for details...

    Leave a comment:


  • replied
    C++ RTS Game Update #6:

    Leave a comment:


  • replied
    Quarry rocks in Unreal.
    Photogrammetry.



    Click image for larger version

Name:	001.jpg
Views:	44
Size:	174.1 KB
ID:	1784382Click image for larger version

Name:	002.jpg
Views:	43
Size:	160.3 KB
ID:	1784383Click image for larger version

Name:	003.jpg
Views:	42
Size:	333.0 KB
ID:	1784384

    Leave a comment:


  • replied
    Basement level almost done now fdor my Alice Brighton adventure game, visit the home page to find out more
    https://alicebrightongame.com/

    Leave a comment:


  • replied
    Working on a plugin that allows game play on the whole planet Earth or just a selected part of it. All comes with predefined land types but is fully customizable using blueprints. More info at http://www.unrealwild.com

    Leave a comment:


  • replied
    Just started work on A capture point system like the battlefield games, As you can see I'm heavily inspired by 2142

    Leave a comment:


  • replied
    Originally posted by AngeIV View Post

    I'm doing some components for general purpose, with some small use case examples. This is last part of 3 videos on resident evil mechanics. However in previous video I present animation system itself:

    Here you can see IK aim offset IK look-at and lightweight animation system.
    Will share here on forums for free with all my blueprints I just have to exclude assets that don\t belong to me - so maps and animations. and Make instructions and videos on how to add them later on.


    UPDATE and download link (build game) in the description:
    Looking great!

    Leave a comment:


  • replied
    I hope you guys like it. I am hard at work making an adventure game. It will feature traditional elements of classic adventure games, strong puzzles (multi phases, environment puzzles, finding clues, combine items etc), story & funny interactions.

    This is more a showcase of the work I put in making the level than gameplay, Gameplay focus video will come soon.

    Leave a comment:


  • replied

    I'm doing some components for general purpose, with some small use case examples. This is last part of 3 videos on resident evil mechanics. However in previous video I present animation system itself:

    Here you can see IK aim offset IK look-at and lightweight animation system.
    Will share here on forums for free with all my blueprints I just have to exclude assets that don\t belong to me - so maps and animations. and Make instructions and videos on how to add them later on.


    UPDATE and download link (build game) in the description:
    Last edited by AngeIV; 06-26-2020, 08:06 AM.

    Leave a comment:


  • replied
    Finally getting the hang of Unreal Engine and Blender!
    Made the Dodge Charger 2014, still have to figure some things out like the flashing lights under the mirror/pushbar. Somehow they are not transparent anymore >_<
    Attached Files

    Leave a comment:


  • replied
    Hello to everybody posting here ! Here is all of my current recent work, and Yorda's locomotion system is more like an ongoing learning project for animation systems. Thanks for watching !

    and here's my showreel 2020

    Leave a comment:


  • replied
    Just a quick post to let folks that I'm still working on my project Working Title - Deidra).

    Here's a few Screenshots to let everyone know how it's looking so far.

    I have a Dev Blog on the web site: www.Norluxe.com

    There's also a Demo available for download if anyone is interested
    Talk with everyone later !




    Last edited by White_Rose; 06-09-2020, 03:05 PM.

    Leave a comment:


  • replied
    Have just finished the directional parry system in #disstrandia

    Leave a comment:


  • replied
    Hello!
    Working on 3rd person PvP shooter. This is our progress for 6 weeks.
    Network replication is ready and lvl is graybox.


    Leave a comment:


  • replied
    Taking another shot at a snow material function, includes diffuse, normals, displacement, large scale persistent trails, and sparkly bits.

    Leave a comment:

Working...
X