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    I made some progress with menus and settings for my game.

    Main menu:
    The clouds near moon are actually animated.
     
    Spoiler


    Video settings:
    You can click on those little question marks to get hints about different settings.
     
    Spoiler


    Ingame menu:
    Entering ingame menu blurs the background.
     
    Spoiler


    Ingame audio settings:
     
    Spoiler

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      impressive "doubleDoor" i want to see more

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        We're currently knee deep in mechanics stuff and research for our game Shades of black since we're currently only 2 guys. But nevertheless we've recently prepared a teaser trailer to give you a glimpse of the game's atmosphere. Hope you'll enjoy watching it as much as we've enjoyed creating it. If you'll love what you see you can always support us by saying your cheers here on in the game's thread

        Thank you for watching

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          That looks awesome [MENTION=13454]Roland_Price[/MENTION]!! Great teaser!
          lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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            I'm now struggling with post-processing. Here are two exaples of what I currently have.
             
            Spoiler

             
            Spoiler

            I don't want it to look bland and unfinished, but I also don't want anything too stylized and I'm not sure if what I have currently looks anything good.

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              Originally posted by DoubleDoor View Post
              I don't want it to look bland and unfinished, but I also don't want anything too stylized and I'm not sure if what I have currently looks anything good.
              Maybe to much roughness, or to little specular? Try connecting the red specular node of the diffuse texture into the specular material node... or add a constant value with about 0.5?
              [LEGENDS of EPICATwitter / FB / YT / Vimeo discord.gg/saG3x4Y]

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                Nice render. I kinda find texturing assets pretty straight forward but I haven't come across a UE lighting setup that shows it well like this in engine. You mind elaborating on your ue scene?

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                  One of the new assets for my upcoming free expansion update. =)

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                  Caldera Entertainment | Twitter | ArtStation

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                    Ok so I improved my settings menu. Last time you had to press "Back" every time you wanted to change to another tab and saving settings was also separate for each tab (You had to press "Save Changes" then "Back" and then you could move to a different category where you had to do the same thing). Now you can switch between tabs however you want and pressing "Save Changes" saves all of them. I placed the tabs on top leaving empty space on the left side of the screen where you will be able to get a preview of what the settings actually change. For example the camera will move closer to an object in the background scene (it's empty for now) so you will be able to see clearly how shadows look like using different settings.
                     
                    Spoiler

                    I also optimized it better by merging some widgets, removing the unnecessary ones and cutting the number of variables in save file in half.

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                      Working on a music player actor here, it load .ogg files at runtime from HD that the player can use his own music, plus the skin is loaded at runtime too and player can make his own skin with photoshop (or Gimp).

                      This video is from the first usable stage, made it 10 days ago



                      here the actual state of the player with custom skin (not very fancy skin, i'm not an artist )





                      Attached Files
                      Last edited by ZioYuri78; 03-30-2016, 03:54 AM.
                      Join the Unreal Engine community on Reddit! | Twitter: @ZioYuri78

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                        A couple of screens from a project I'm prototyping out. First map is a nightclub. Still need to get some of the assets made, things like the bar and drinks, but I think I'm getting the atmosphere looking just about right. Thankfully I've got a good number of marketplace packs to work with.

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                        Attached Files
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                          Originally posted by Tomura View Post
                          Currently doing only little tasks, when I'm taking breaks from my thesis.

                          I did a little experimentation/proof of conecpt with POM and decals for my project.




                          Somehow POM crashes the video driver when used with decals when I'm doing the exact same thing in an empty project though ... so I've got to figure out which settings enable me to do that in case my configs get lost.
                          This is awesome. You've got to release a tutorial for this.

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                            Hi this is my game Save Our Souls. I've also uploaded a video with game play and a new character, A.I system, updated environment asset art. Please watch it if you have a minute.


                            Unreal Marketplace Seller Page

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                              Lots of great things here; I wish I reached that level of expertise! For now, I'm just learning how to use Unreal4.11...

                              I hope you'll bear with me!

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