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    I'm working on our new player tablet inspired by Nethunter, the mobile version of Kali Linux. This tablet is used by the burglars of Klepto as a VR friendly UI, inventory management, game options/settings, and of course a mobile hacking platform that includes simulated versions of popular real-world security tools like nmap and the aircrack-ng suite.

    Klepto - Burglary Simulator

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      Weirdventory, what else ^^
      My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
      UE brings Math back into my life or i am not sure.

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        Attached Files
        Twitter: InsaneDevice

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          Heres a screenshot of my current game, a 16 bit sidescroller. Currently working on a medieval level.

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          Attached Files
          My work in progress thread: Pixel Art Sidescroller

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            Weirdventory again.
            Added a slot for the healthpack/pod and it works nice. Next thing is to polish the starting and uplifting, shieldopening sequences.
            I like this core gameelement so much, because it's for me a personal milestone, in UE4 learning.
            There comes everything together for me.
            Constraints, Physics, Mass, Phys handle, CableComp, VFX, Audio.
            I have really so deep fun doing that. I feel paid already with fun.
            Yeah Happy.
            Click image for larger version

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            My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
            UE brings Math back into my life or i am not sure.

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              Roughing out levels and whatnot

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                First pass test of automatic lip sync for my co-op VR RPG, which will be used on both players and NPCs, and is based on ShaneC's PocketSphinx Speech Recognition Plugin.

                Looks a little choppy because 1) mouth shapes are just my interpretations of the visemes into Fuse's morphs, so they're not that accurate and 2) blending between morphs in my project is currently a bit hacky and 3) it's not taking into account how long the phonemes are, it's just doing each the same amount of time.
                Storyteller - An immersive VR audiobook player

                Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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                  Click image for larger version

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                  Originally posted by n00854180t View Post
                  Looks a little choppy because 1) mouth shapes are just my interpretations of the visemes into Fuse's morphs,
                  Very cool stuff.
                  I hope i am not completely wrong, but:
                  I use shapekeys too, together with timelines, but not in realtime.
                  Possible for you to drive the shapes through different timelinesetups, you could easy stretch phenomene, if needed, or compress them there?
                  My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
                  UE brings Math back into my life or i am not sure.

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                    Last edited by unit23; 02-15-2016, 09:53 AM.
                    LEGENDS OF EPICA | CS - SPACE ALPHA

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                      Wee Logo - Obey.
                      ^^
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                      My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
                      UE brings Math back into my life or i am not sure.

                      Comment


                        I sold my laptop, using a tablet at the moment while I save up for a desktop, at least this gives me a chance to work on my modelling skills.

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                          Originally posted by L04D3D View Post
                          I sold my laptop, using a tablet at the moment while I save up for a desktop, at least this gives me a chance to work on my modelling skills.

                          [ATTACH=CONFIG]78874[/ATTACH]
                          Looks great, nice work!

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                            thanks docjor

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                              Originally posted by Luftbauch View Post

                              Very cool stuff.
                              I hope i am not completely wrong, but:
                              I use shapekeys too, together with timelines, but not in realtime.
                              Possible for you to drive the shapes through different timelinesetups, you could easy stretch phenomene, if needed, or compress them there?
                              Thanks for the heads up! I've done a tiny bit of testing and it seems that timelines will let me improve the look of this without as much work. Excellent tip!
                              Last edited by n00854180t; 02-16-2016, 06:23 PM.
                              Storyteller - An immersive VR audiobook player

                              Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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                                I've been working on a project over the last few months. Still having a blast doing so, but progress is slow by myself and with limited time after work. Thought i'd share what I have so far. I threw a bunch of screenshots up on a free weebly website and posted my first video to youtube if anyone would like to check them out and let me know what you think so far. It's an adventure/puzzle game. Thanks.

                                www.jlsproject.weebly.com

                                https://www.youtube.com/watch?v=H3YIjPt0LMU

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                                Last edited by jaremi76; 02-17-2016, 05:00 PM.

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