Weirdventory again.
Added a slot for the healthpack/pod and it works nice. Next thing is to polish the starting and uplifting, shieldopening sequences.
I like this core gameelement so much, because it's for me a personal milestone, in UE4 learning.
There comes everything together for me.
Constraints, Physics, Mass, Phys handle, CableComp, VFX, Audio.
I have really so deep fun doing that. I feel paid already with fun.
Yeah Happy.
First pass test of automatic lip sync for my co-op VR RPG, which will be used on both players and NPCs, and is based on ShaneC's PocketSphinx Speech Recognition Plugin.
Looks a little choppy because 1) mouth shapes are just my interpretations of the visemes into Fuse's morphs, so they're not that accurate and 2) blending between morphs in my project is currently a bit hacky and 3) it's not taking into account how long the phonemes are, it's just doing each the same amount of time.
Looks a little choppy because 1) mouth shapes are just my interpretations of the visemes into Fuse's morphs,
Very cool stuff.
I hope i am not completely wrong, but:
I use shapekeys too, together with timelines, but not in realtime.
Possible for you to drive the shapes through different timelinesetups, you could easy stretch phenomene, if needed, or compress them there?
Very cool stuff.
I hope i am not completely wrong, but:
I use shapekeys too, together with timelines, but not in realtime.
Possible for you to drive the shapes through different timelinesetups, you could easy stretch phenomene, if needed, or compress them there?
Thanks for the heads up! I've done a tiny bit of testing and it seems that timelines will let me improve the look of this without as much work. Excellent tip!
I've been working on a project over the last few months. Still having a blast doing so, but progress is slow by myself and with limited time after work. Thought i'd share what I have so far. I threw a bunch of screenshots up on a free weebly website and posted my first video to youtube if anyone would like to check them out and let me know what you think so far. It's an adventure/puzzle game. Thanks.
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