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    Testing out the new 4.5 features and made a quick comparison GIF on a single pointlight with and without ray traced distance field soft shadows that was added in 4.5

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    Would like to do some more in-depth comparisons with the new distance field features (the other one being Distance Field Ambient Occlusion) using some proper sample content assets. Might get to write a tutorial type post on that later on.
    Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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      You should post before 4.5 screenshot to really see the difference.

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        Originally posted by Galeon View Post
        You should post before 4.5 screenshot to really see the difference.
        If you're talking about the lighting - the GIF transitions between 4.4 and 4.5, with 4.5 being the soft-shadowed of the two.
        Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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          my project

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            This game I've taught myself Unreal Engine with.







            Senior CEO in Chief of Game Builder Club and Building 3d Game Birds Gameapp Maker Co.

            Oldskooler PreDigital CRTify illustrious Patreon

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              Working on some materials in UE4:

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                been working on and off for about 2 years in udk 3 and now udk 4....looking for help from cybernetic types....if interested....message me on facebook (I'm home 24/7/365/2014-20xx.....
                I'm 32 years old...been a gamer since I can remember pressing controllers to operate an atari 1600 (or whatever my uncle had)....

                Been modding games since doom shareware version came out and my dad let me use my computer....if anybody is interested in helping I hope to hear from you to make this process more exciting and quicker
                Attached Files

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                  Here's a SciFi Environment I'm working on.
                  Full Thread https://forums.unrealengine.com/show...ar-Environment
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                    UMG Implementation of Steam/OnlineSubsystem Friends List

                    I just finished making a UMG implementation of my Steam's Friends List!

                    Enjoy!

                    Some features:

                    1. Simply click on friends name to join their game if they are playing same game as you and are hosting

                    2. The color of the name indicates if they are online or not!

                    3. Tooltip when hovered also tells you if they are online ornot

                    4. The list dynamically updates while it is visible, I used ScrollBox -> Clear Children to do this

                    5. Actual online interface is completely generic, I am just showing Steam cause that's what I have



                    Rama

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                    100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                    Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

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                      inspiring material

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                        Rama, you just made yourself my target for mass questioning soon Going to try and integrate steamworks soon, your resources on it are a great help, thanks.

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                          Originally posted by Osman View Post
                          Rama, you just made yourself my target for mass questioning soon Going to try and integrate steamworks soon, your resources on it are a great help, thanks.
                          You're welcome!

                          For anyone whose not sure what Osman means, I have made a Wiki on how to integrate Steam with your project!

                          This works even if you are doing BP only project!

                          This integration must be done manually for Valve legal reasons, but its really simple!

                          Epic's Wiki, Steam + UE4
                          https://wiki.unrealengine.com/Steam,...ng_Development


                          Enjoy!

                          Rama
                          100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                          UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                          Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

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                            This is Loomi, the main character of a stealth game I am working on. She is an alien special agent.

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                            This image still has a lot of problems (poor resolution of the eyebrowns and eyelids, the hair has some problems too, etc), but it's a start.

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                              Sweet work everyone! And thanks Rama for the Steam walkthrough, this was definitely a problem back in UE3 for us with lack of documentation.

                              I've been working with DFAO and DFSS to see if it would be a good fit for Switch. Published a post about this too: http://www.tomlooman.com/distance-fields-unreal-engine/

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                              Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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                                Everything i see in this topic is outstanding

                                Here's something from me:
                                Angry Ginger Santa - 2D Physics Game, UMG, Blueprints only, Android

                                CPP Dialogue System with logic in blueprints
                                Particles Propagation, Blueprint only

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                                Working...
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