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    testing some of the new shaders from the 4.11 build:

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      hello!
      here's something i've been working on since UE4 came out. it's not a trailer, just a video showing the progress so far. there's more in the video description if you're interested.
      cheers!

      forum: https://forums.unrealengine.com/show...ended-Cop-WIPs
      progress on artstation https://www.artstation.com/artwork/obqrW



      Last edited by sittingducky; 01-19-2016, 12:37 PM.
      my UDK/UE artdump https://forums.unrealengine.com/show...ded-Cop-WIPs&p
      Artstation: https://www.artstation.com/artist/brajan

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        Teaser screenshots for my WIP co-op VR RPG, Dungeon Survival:



        Attached Files
        Storyteller - An immersive VR audiobook player

        Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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          Begin Object Class=K2Node_CallFunction Name="Build Maze with modular assets"
          Done
          End Object
          ^^
          Attached Files
          My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
          UE brings Math back into my life or i am not sure.

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            Originally posted by StelM View Post
            Thanks! Am now focusing on bringing the robot to life. Your SciFi assets look amazing by the way.
            Thanks! =)

            Simulacrum Game | Caldera Entertainment | Twitter | ArtStation

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              Working at making stages look better

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                This will be the last time I post this pack in here. It's been fun! Be sure to check out the official submission thread here for more details. =)

                Click image for larger version

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                Simulacrum Game | Caldera Entertainment | Twitter | ArtStation

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                  snapping mesh at runtime for building/construction world

                  I have a problem with collision in multi-player if anyone have idea please check this:
                  https://forums.unrealengine.com/show...in-multiplayer


                  pd: excuse my english.

                  lfw/paid modeling, painting, texturing.

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                    This is just a little demo of what i have learned and was able to do with the unreal engine 4 in 6 months.I'd like to
                    thank the unreal community for all the wonderful tutorials content plugins assets and so on.








                    http://ccodestudio.my-free.website/h...t-be-the-musicClick image for larger version

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                    Attached Files
                    Last edited by Dahandla; 01-20-2016, 02:44 PM.

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                      More tank stuff, tuning the drive a bit to get it to feel right. Think I got it close.

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                        That tank looks so awesome, nice work! =)

                        Simulacrum Game | Caldera Entertainment | Twitter | ArtStation

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                          Demonstrating dynamic (vs kinematic) physics objects in Dungeon Survival.

                          Notice that when I hit small objects with low mass, like the mug and basket, they are easily moved with the sword, which is of a similar mass.

                          The table, by contrast, blocks the sword and moves it as I swing (as hard as I reasonably can).
                          Storyteller - An immersive VR audiobook player

                          Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

                          Comment


                            Originally posted by n00854180t View Post


                            Demonstrating dynamic (vs kinematic) physics objects in Dungeon Survival.

                            Notice that when I hit small objects with low mass, like the mug and basket, they are easily moved with the sword, which is of a similar mass.

                            The table, by contrast, blocks the sword and moves it as I swing (as hard as I reasonably can).
                            That looks cool. Sword swinging reminds me of Die By the Sword when controlled with mouse. At best it was hilarious to swing the sword around and chopping limbs of enemies.

                            Comment


                              Originally posted by docjor View Post
                              More tank stuff, tuning the drive a bit to get it to feel right. Think I got it close.
                              I'll say, looks quality mate, keep it up.
                              twitter: @NaveedHIQ

                              Comment


                                Diode Prototype

                                Hi all,

                                I'm working on a prototype and I would love to get feedback on controls and mechanics. The demo is completely free. I just want to get as much feedback as I can in its current stage so I can move onto the next phase of development for it.

                                Feedback homies...pay it forward

                                http://www.diodegame.com


                                Please send feedback to filionalden@gmail.com
                                Youtube
                                Playable Prototypes
                                Portfolio
                                Art Station

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