Originally posted by Memnarch
View Post
Announcement
Collapse
No announcement yet.
What Are You Working On? Community Screenshots & Videos
Collapse
This is a sticky topic.
X
X
-
Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)
-
Originally posted by Tom Looman View PostCool! The basic principle turned out to be quite simple as you pointed out. The frame lag is kind of annoying right now though. I still need to add the functional part of actually walking through and ending up on the other side, but should maybe get back to my original tasks instead for now :P
Oh and for the Seamless portalmovement:
You need a volume/Box behind a portal-surface that continues to render this portals color on to the screen, where the camera clips through the surface. Otherwhise you can look behind the portal while walking through(and see a wall or whatever)
Clones: All objects (atleast in my design) get a clone of themself. This clone is translated according to the Portals as you need two objects to have something stuck in mid portal(One half is seen at PortalA, the other half sticks out at PortalB).
And clipplanes: Clipplanes Clipplanes Clipplanes!
That's where all the anoying stuff starts
EDIT:
Oh and i hope you created two (BluePrint)Functions to do Location or Rotation transformation between 2 portals. (I translated mine from C (Old Engine) to BluePrint). You'll want to transform a lot of different things between portals!
Greetings
MemnarchLast edited by Memnarch; 09-26-2014, 07:06 AM.
Comment
-
Comment
-
Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)
- 1 like
Comment
-
Tom...
I'm really starting to hate you
..no really...Awesome work...
Comment
-
Originally posted by President View PostTom...
I'm really starting to hate you
..no really...Awesome work...Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)
Comment
-
old video https://www.youtube.com/watch?v=MgSzagdjg0E made it alot better but recently have been working on game optimisations to make it run on lower end devices, currently trying to make the engine run in a high reflective room with reflections tunred on and native resolution on a intel bay trail tablet device, will post a video soon on that))
Comment
-
-
Not really enough for its own thread, so might as well just post it here. Did this start to finish in about 3 days:
Edit: Wow that looks pretty bad at low res. Higher res version over at https://dl.dropboxusercontent.com/u/...tooine_5_3.pngAttached FilesLast edited by Zero-Night; 10-04-2014, 10:09 PM.
Comment
-
Very nice. Definitely captured the feel of the planet. =)
Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader
Comment
-
- 1 like
Comment
Comment