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    Pretty. As a Canadian I fully support this.
    Glen Callender | PR / Lab Wordsmith
    Agog Labs Inc.
    - Better coding through mad science
    SkookumScript - UE4 Text-based Scripting
    Unreal Dev Grant Recipient
    UE4 Forum: Skookum Plug-in

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      here is a new in-game simulation of a cavern scene, which is found by the player at the end of chapter 1
      as always recorde with shadowplay in 4k with ca. 16 fps fully unoptimized



      any comments are welcome !!
      www.ofpawnsandkings.de

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        Originally posted by stucki View Post
        here is a new in-game simulation of a cavern scene, which is found by the player at the end of chapter 1
        as always recorde with shadowplay in 4k with ca. 16 fps fully unoptimized



        any comments are welcome !!
        Looking great. Great use of lighting & smoke.
        Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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          Great interior, the materials and lighting are awesome!

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            Great idea Dean!

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              Originally posted by starseeker View Post
              Its a technical & artistic achievement for sure! Those candles frames, & rain on windows! By the way, how do you animated the windows. Flipbook? Any tips? I hope to do similar with my adventure game as well.

              I have one comment thought, why not make it first person normal navigation, if it is fully 3D? It is a throw back to 90s adventure games like Myst?
              @ starseeker:
              sorry but i must have overread your post last time i was here ..
              thx for the kind words ! appreciated very much !!

              for the glass effect. i bought the advanced glass material pack on the marketplace. not sure how they did it, but i really liked the effect.
              for the first person navigation: i really loved the old classic point & click adventure like monkey island 1/2 etc. and i really couldnt think of making it full first person.
              you have to know that in the playable game there will be people/creatures etc. wandering through the scene. and the protagonist is walking in the scene, too controled by mouse clicks
              but once the character reaches a certain point the camera will make a small flight.

              i wanted to combine the fixed shots of a certain place, with the fully modeled scene and the power of UE4
              www.ofpawnsandkings.de

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                Originally posted by frabill View Post
                Great interior, the materials and lighting are awesome!
                thx very much. you, too, frabill !!
                www.ofpawnsandkings.de

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                  Originally posted by stucki View Post
                  @ starseeker:
                  sorry but i must have overread your post last time i was here ..
                  thx for the kind words ! appreciated very much !!

                  for the glass effect. i bought the advanced glass material pack on the marketplace. not sure how they did it, but i really liked the effect.
                  for the first person navigation: i really loved the old classic point & click adventure like monkey island 1/2 etc. and i really couldnt think of making it full first person.
                  you have to know that in the playable game there will be people/creatures etc. wandering through the scene. and the protagonist is walking in the scene, too controled by mouse clicks
                  but once the character reaches a certain point the camera will make a small flight.

                  i wanted to combine the fixed shots of a certain place, with the fully modeled scene and the power of UE4
                  Thanks for the info.

                  You mentioned you record in shadowplay. How do you do this, From what I know Shadowplay only work with supported games. Only curious.
                  Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                    there is nothing special about it.
                    i activate shadowplay via geforce experience.
                    then a open my project with ue4, start it fullscreen and press alt f9 (standard for recording if i remember right)
                    i play as long as i want and press alt f9 again. Now i have a movie in the location i had set before in the settings menu from shadowplay.
                    and dont forget to set quality as high as possible in settings menu
                    www.ofpawnsandkings.de

                    Comment


                      Originally posted by stucki View Post
                      there is nothing special about it.
                      i activate shadowplay via geforce experience.
                      then a open my project with ue4, start it fullscreen and press alt f9 (standard for recording if i remember right)
                      i play as long as i want and press alt f9 again. Now i have a movie in the location i had set before in the settings menu from shadowplay.
                      and dont forget to set quality as high as possible in settings menu
                      Thanks, I will try. No more fraps.
                      Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                        My latest work, let me know what you think.

                        Unreal Marketplace Seller Page

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                          Plorphlings added. ^^
                          My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
                          UE brings Math back into my life or i am not sure.

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                            New video is up. I taking a short break, & return after a much needed break.

                            Please feel free to commend.
                            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                              Here's one of the props I worked on this week for my upcoming marketplace pack. Check out more screenshots here!

                              Click image for larger version

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                              Caldera Entertainment | Twitter | ArtStation

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                                I'm working on new textures for Chasing Robbers

                                Click image for larger version

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