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    Working on the first official teaser of our upcoming game Tenebrae - Twilight of the Gods!

    Programmer / Tech Artist

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      Projector Bot

      My latest creation for our game, a robot that will project our menu.

      Arconia WIP
      https://forums.unrealengine.com/show...-FI-Rogue-Like

      Portfolio
      https://sketchfab.com/comatos

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        **** physics. Im a plane!

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          Here's another prop from my upcoming pack. See more here!

          Click image for larger version

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          Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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            Originally posted by stucki View Post
            here comes a further developed version of the starting room of the game.

            this is how a scene and the transitions between places in the scene could work in game.
            once the charakter moves near another place, there will be a short cameraflight.
            some of these flights will be soft scrolling while character is moving (starting point moving to the right and looking to the ladder), some will be real short flights (e.g. from starting position up to the storage room )
            recorded with shadowplay in 4k with 15-20 fps fully unoptimized.



            what do you think of it ?
            Its a technical & artistic achievement for sure! Those candles frames, & rain on windows! By the way, how do you animated the windows. Flipbook? Any tips? I hope to do similar with my adventure game as well.

            I have one comment thought, why not make it first person normal navigation, if it is fully 3D? It is a throw back to 90s adventure games like Myst?
            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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              Originally posted by Kanizitas View Post
              **** physics. Im a plane!

              Looks great. Just feel teh turning speed is a bit too much, & giving me a headache. Any thoughts of slowing down the turning speed?
              Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                Hi I have made a new video of my Doom remake on unreal engine 4
                https://www.youtube.com/watch?v=2KtaU5NVGSw

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                  I like that doom stuff :3 But the last guy who tried that was sentenced to wash dirty cloth. :c

                  Heres another contribution from me:

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                    Knife-action in hospital WC:
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                      medical station

                      some medical station

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                      Attached Files

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                        Always impressed by what I see on this thread... this is a short clip of my game jam entry... wish youtube didn't kill the quality so much.

                        Acclivity Game Studios. Making a BP FPS, Tutorial Series on Blog : On Unreal Wiki : Twitch

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                          Worked in 2 kinds of tree-cutting, target based and dynamic.

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                            http://epicoftales.com/2015/11/18/village-footage/

                            Testing voice and lights
                            [LEGENDS of EPICA][Twitter][FB][YT][Vimeo]

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                              Some screen shot. This is what I give up playing Fallout 4 last week for. (Fallout disk still in the box, with platistic wrap)

                              Lighting the scene is a pain in the backside, but I am gettign better, At least finally got rid of the in your face lens flares & bloom.




                              Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                                Hi,

                                I'm working on a tool to help 3D artists demo their work using the power of Unreal 4.

                                Here is a link to a walk trough of the project at this early stage: https://youtu.be/sv2yvaKLRoE


                                I would like to invite any ArchViz or Environment artist who would be interested in collaborating on this project by creating the gallery setting to get in touch.

                                Any feedback is welcome,

                                Cheers,
                                Dean

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