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    Working on procedurally generated levels for our game Tenebrae.

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    Programmer / Tech Artist

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      Working on a tree cutting system for LIFE

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        Made some good progress on my procedural level generation system, going for a Daggerfall/Warframe style of connecting chunks together using steaming levels as the chunks.
        There are 2.5k chunks in that image and the layout is pure random (no fancy logic just yet).

        Unfortunately there is an issue with rotated steamed levels having their light maps broken, if anyone has any pointer on where to look to fix that I'd appreciate it :>

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          Working on one of the rooms for our game. A boy room
          Attached Files
          Alone: The Untold - a story driven horror game

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            Originally posted by vctr View Post
            Hey, folks! I'm working on new rhythm game named Run, Guitarist, Run! A mix of Temple Run and Guitar Hero + action. Sorry, but I can't record HD video for now because of low frame rate. Anyway, enjoy!
            Nice concept! I can see potential in this idea !
            As a bit of criticism- the slow mo at 90 degree turns is probably something you want to think about perhaps. At least I felt it is an unnecessary and a bit annoying break to the flow of the music and game.

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              Working on my next pack for the Marketplace, focused on props. Find more screens and information here

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              Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                SciFiJon did it again! Geek! :3

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                  Originally posted by Kanizitas View Post
                  SciFiJon did it again! Geek! :3
                  Haha, thanks Kanizitas! SciFiJon has a nice ring to it. =P


                  Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                    Very nice SE_JonF, models look super clean and smooth!
                    ARTSTATION: https://www.artstation.com/artist/noisestorm

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                      I am working on a locked house story/puzzle game, a bit like Gone home (which took place mostly in a house), but with puzzles like the classic crimson room flash game, & other traditional point & click adventure game. I ma targeting
                      Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                        Originally posted by EoinOBroin View Post
                        Very nice SE_JonF, models look super clean and smooth!
                        Thanks EoinOBroin! =)


                        Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                          [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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                              Originally posted by starseeker View Post
                              I am working on a locked house story/puzzle game, a bit like Gone home (which took place mostly in a house), but with puzzles like the classic crimson room flash game, & other traditional point & click adventure game. I ma targeting
                              Environment looks good, but **** those lens flares! I'd take them away if you are going for a realistic look- last time I checked, the chairs in my house weren't emitting huge lens flares as I walked by! :P
                              ARTSTATION: https://www.artstation.com/artist/noisestorm

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                                Originally posted by EoinOBroin View Post
                                Environment looks good, but **** those lens flares! I'd take them away if you are going for a realistic look- last time I checked, the chairs in my house weren't emitting huge lens flares as I walked by! :P
                                The lens flare is bad. I know. In fact it gives me headaches. I did not focus on light tuning, as it is one of the of the least important tasks at the moment, but I think I need to do something before I post my next update video, because just about everyone hates the in your face flare & bloom. The compression level is a sin as well, but that will be fixed in future video as well.

                                I will be investing in an affordable decent video editor (I am using free windows video maker) & a video capture software as well. I heard Matinee can be used as a vde capture, but I heard it can take a hit in FPS, so I did not use, but we will see. Need also a mircophone so I can do commentary. There goes my $$$. LOL
                                Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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