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What Are You Working On? Community Screenshots & Videos
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Made some good progress on my procedural level generation system, going for a Daggerfall/Warframe style of connecting chunks together using steaming levels as the chunks.
There are 2.5k chunks in that image and the layout is pure random (no fancy logic just yet).
Unfortunately there is an issue with rotated steamed levels having their light maps broken, if anyone has any pointer on where to look to fix that I'd appreciate it :>
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Originally posted by vctr View Post!
As a bit of criticism- the slow mo at 90 degree turns is probably something you want to think about perhaps. At least I felt it is an unnecessary and a bit annoying break to the flow of the music and game.
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Working on my next pack for the Marketplace, focused on props. Find more screens and information here
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Originally posted by Kanizitas View PostSciFiJon did it again! Geek! :3
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Very nice SE_JonF, models look super clean and smooth!ARTSTATION: https://www.artstation.com/artist/noisestorm
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Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Originally posted by EoinOBroin View PostVery nice SE_JonF, models look super clean and smooth!
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Originally posted by starseeker View PostARTSTATION: https://www.artstation.com/artist/noisestorm
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Originally posted by EoinOBroin View PostEnvironment looks good, but **** those lens flares! I'd take them away if you are going for a realistic look- last time I checked, the chairs in my house weren't emitting huge lens flares as I walked by! :P
I will be investing in an affordable decent video editor (I am using free windows video maker) & a video capture software as well. I heard Matinee can be used as a vde capture, but I heard it can take a hit in FPS, so I did not use, but we will see. Need also a mircophone so I can do commentary. There goes my $$$. LOLCheck my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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