My ressent project Learn 4forever
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What Are You Working On? Community Screenshots & Videos
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Originally posted by Devfo Studios View PostI am very impressed with your fur. This would be an asset I would pay $$ for in the marketplace.
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Originally posted by ULLS View PostThanks!! You'd only be disappointed if you were to buy it, it looks good from afar but is no where near production quality. If I remember, when I get home from work I'll post up the material set-up and you'll see just how simple and easy it is to do by yourself.
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Originally posted by Tattinho View PostMe thinks tessellation?
So to summarise:
Tessellation = true;
VertexNormalWS * (noise*x) -> world displacement input (where 'x' is a constant)Last edited by ULLS; 10-30-2015, 11:04 AM.
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Sculpting and texturing an alien character (WIP):
I was hoping to get away with this but unfortunately I really need to re-do the texturing entirely due to awful UV maps, if you look at the camo material, you can see the poor job. This is due to me lazily using an auto UV system.
Check out my other work HERE
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Well, I am lazy too and use auto UV for over half of my models... that`s not a problem if you hand paint them in Substance Painter for example.
Well it will be waste of texture memory, as big part of the textures are just black, but for small objects you don`t see up close its fast and good enough imho to skip the UV work part ^^;.
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Originally posted by FatMoth View Post@ULLS If you are using SP switch the texture over to tri-planar and the texture should connect right because of the way it projects onto the model. Hope that helps.
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Working on freebie grass mats
I'm currently working on a freebie for you all. It's part of my learning process but I have to share the love. Once I get the process down I will send love regularly to the community.
I am working on a set of 5 + 1 bonus freebie grass materials. You will get 5 grass mats and 1 bonus snow grass mat. Nothing overly fabulous but definitely useful. Textures will be 2048 x 2048 and I am working to make them for PBR and tessellation if I get it right maybe.
I should be done with it soon but you can check it out here http://brightsoulgraphics.blogspot.com/
Hope you like it.
Bright SoulAttached Files
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4 hours?!? Well thats amazing to make any full mechanics! I am so jealous now <. I spend 4 hours hitting my head against a wall in simple problems, all the time... but I love UE4 anyway too.
If I was able to make game like that in 4 hours, Id happily make small game with full graphics every week!
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