Originally posted by TechLord
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I just added a procedual animation for recoils and holding the weapon properly + making the anim blueprint/anim component base class. Almost everything in First Person is procedually driven, except for the reloads, but I also want them to have a system at some point where the weapon mostly drives the hands, but that's something for later.
I've recently added camera animation to the all-procedual recoils to have a little bit more detail to them:
https://drive.google.com/open?id=0B2...EcyXzZ5T3NFQlU
and a first pass grenade explosion effect:
https://drive.google.com/open?id=0B2...WRWUFJyVDZtYWs
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