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      Here is the video with the gameplay of Tactical Legends. You can see full process from the hotseat menu to the end of the battle. In this video we try to show you features of the game that are already done.


      TacticalLegends.com - Twitter - YouTube channel
      PLAY FREE NOW!

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        Full Human Sci-fi Fleet (Low Poly) - Submitted to marketplace.

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        Discussions and feedback here : https://forums.unrealengine.com/show...y-Sci-fi-Fleet

        21 Assets currently in pack. Video on Youtube :
        My Marketplace Items

        My Website

        My Unreal Games

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          I'm working on the battle system of my Pokémon Project :

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            Wow these are some awesome work!

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              We're working on the tutorial level for our upcoming game Tenebrae - Twilight of the Gods!

              Programmer / Tech Artist

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                Modular non-animated walker (Vector3/Rotator and few Floats)


                Legs are consisted of 5 meshes between 4 joints(accepts any mesh length and adjusts calculations accordingly)
                Main body is still a regular character with skeletal mesh option available for additional animations.

                Demo movement mode is flying, thus the lack of lateral friction.
                Blueprint specialist
                Find me at Twitter

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                  Originally posted by No_7 View Post
                  Modular non-animated walker (Vector3/Rotator and few Floats)


                  Legs are consisted of 5 meshes between 4 joints(accepts any mesh length and adjusts calculations accordingly)
                  Main body is still a regular character with skeletal mesh option available for additional animations.

                  Demo movement mode is flying, thus the lack of lateral friction.
                  Looks great! I'll be doing some walker movement later in my project, so this is really interesting to see
                  Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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                    Originally posted by Tom Looman View Post
                    Looks great! I'll be doing some walker movement later in my project, so this is really interesting to see
                    Thanks! I'll might take a shot at bipedal humanoid next using same technique
                    (ps. love your eye tracking fps demo, next level stuff)
                    Blueprint specialist
                    Find me at Twitter

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                      not 100% comfortable showing this off to a lot of people but yeah, spent the last while working on this. The weapons can actually deal damage, it's just not actually demonstrated because my skeletal meshes are setup to not have any sort of collision to them at the moment, uh.. the recoil animation is awful and I want to get rid of it. There are slight prediction issues in the video (that I fixed after recording it)

                      but uh, other then that I think the handling and movement is pretty smooth so far

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                        Worked in a second reticle to track that actual aim position of the main gun as it traverses towards the players aim reticle. It's a bit hard to see because of the gif. Also added a simple rangefinder on the reticle because the shells now lose armor penetration power over distance!

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                          My Work at Cologne Game Lab

                          Good day everbody,

                          I've developed a range of skills which can relate to technical art and environment modeling. For the mentioned projects I've worked on both scripting and asset creation. I thought it may be interesting to share my University work from the past year.
                          I'm not decided yet if I should develop some of these projects further into a release version. I've worked around 10 smaller projects in Unreal, 4 of them are listed on my personal web-site:
                          lomvlad.com

                          Here are some screenshots that may get your interest and visit the web-site:
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                          Here are also some of the projects not listed on the mentioned web-site:

                          "Hyperspace": a weird space-simulation that ended up very buggy :


                          "The Golden Marlin": an adventure-puzzle-action try of a game that still needs some fixes:


                          "Scraps": This environment visualization was actually done in UDK:


                          Currently I live in Koln, Germany ... I am searching for a team member that could have programming skills in C++ for optimizing my projects and help me with more complicated approaches.
                          Also I'm missing a PR person, or more precisely a future community manager. If somebody likes my projects and want to discuss, I'm opened.

                          Enjoy, Waiting for feedback,
                          All good,
                          Vlad

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                            I think I almost have the lighting where I want it!



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                            Last edited by docjor; 10-06-2015, 02:42 AM.

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                              Working on some level designs ...
                              LEGENDS OF EPICA | CS - SPACE ALPHA

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