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Another photoreal attempt: still blocking out the geometry/haven't added detail models yet! Still lots of things to improve, but happy with the start
Photoreal Corridor V2 WIP by Eoin O'Broin, on Flickr
ARTSTATION: https://www.artstation.com/artist/noisestorm
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arcade simulator (work in progress)
Posted 4 video flight over the planet, link: http://raduga321.ru/05_game_projects_en.html
my website: http://www.raduga321.ru
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Hi all !
Here is our first horror video game called Visage. We are currently active on Steam Greenlight and it would be an immense honnor if you could check it out and give us your impression with this trailer.
Thanks a lot
http://steamcommunity.com/sharedfile.../?id=527007759
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Originally posted by DJoExe View PostHi all !
Here is our first horror video game called Visage. We are currently active on Steam Greenlight and it would be an immense honnor if you could check it out and give us your impression with this trailer.
Thanks a lot
http://steamcommunity.com/sharedfile.../?id=527007759
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Hi,
this is my hobby RPG I'm working on in my spare time.
I'm mostly interested in c++ and as you can see most content stuff is from the great infinity asset release ( and my level design is worse)
Things done:
- BlackMageSpells
- WhiteMageSpells
- EnemyTargetSystem
- NPCTargetSystem
- NPC Bots, which are configurable
:: For example you can configure up to 5 Target points the npc should move to, and set animations and timeouts for each of this target point, so the NPC can interact with its environment.
:: It is also possible to make this npc static so it should not follow any target points
My Todos:
- SummonerClass
- Enhance melee combat
and a looot more
A short video:
Pretty much everything I can do was done in c++ and extended due to blueprints.
If someone is interested I can also share things.
Maybe I'll update here when I find the time.
Hope you like it
BestAttached FilesLast edited by xhallix; 10-01-2015, 02:57 AM.
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I've been messing with Unreal Engine 4 for the past few weeks, after getting mostly used to how it works (having moved up from modding DOOM, a mod of DOOM at least.) I have started to put together a level I have been wanting to rebuild in something better than DOOM. I finally got it to a place where I feel comfortable showing it here, there is still a lot of things I have to do to get it working the way I want it to, but it looks nice right now!
The main idea of the level is a dark cave system illuminated by glowing crystals and lava, that the player must traverse to reach the end, giving the level its name, Radiant Caverns. There are things I have yet to figure out how to do that I am stumped on, one of these is damage for the regenerative health system (shouldn't be too hard, plenty of examples for health and damage.), and the other is getting swimming animations play when underwater (I am totally lost on this, I have torn this place apart looking for answers, but have found nothing on this topic, would love to have some help.).
Thoughts are more than welcome, as I am hoping to get this thing fully playable at some point.
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Day Night Cycle with LPV + DF + Ray Traced Shadows
YouTube:Coruja Games
Twitter:@_corujagames
Facebook:@corujagames
Instagram:@_corujagames
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