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    Today our Greenlight and first official trailer went up!

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      The eye drone.

      Modular House Interior Pack

      Medieval Dinnerware Pack

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        Another photoreal attempt: still blocking out the geometry/haven't added detail models yet! Still lots of things to improve, but happy with the start

        Photoreal Corridor V2 WIP by Eoin O'Broin, on Flickr
        ARTSTATION: https://www.artstation.com/artist/noisestorm

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          Pinball Labs

          VR pinball, editor and API


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            arcade simulator (work in progress)
            Posted 4 video flight over the planet, link: http://raduga321.ru/05_game_projects_en.html

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            my website: http://www.raduga321.ru

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              hey guys .........

              This is my project by VR

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              https://www.instagram.com/hbbrothers/

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                Hi all !

                Here is our first horror video game called Visage. We are currently active on Steam Greenlight and it would be an immense honnor if you could check it out and give us your impression with this trailer.

                Thanks a lot

                http://steamcommunity.com/sharedfile.../?id=527007759

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                  Originally posted by DJoExe View Post
                  Hi all !

                  Here is our first horror video game called Visage. We are currently active on Steam Greenlight and it would be an immense honnor if you could check it out and give us your impression with this trailer.

                  Thanks a lot

                  http://steamcommunity.com/sharedfile.../?id=527007759

                  I don't see anything there. I'm interested to see what you were showing.

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                    Hi,

                    this is my hobby RPG I'm working on in my spare time.
                    I'm mostly interested in c++ and as you can see most content stuff is from the great infinity asset release ( and my level design is worse )

                    Things done:

                    - BlackMageSpells
                    - WhiteMageSpells
                    - EnemyTargetSystem
                    - NPCTargetSystem
                    - NPC Bots, which are configurable
                    :: For example you can configure up to 5 Target points the npc should move to, and set animations and timeouts for each of this target point, so the NPC can interact with its environment.
                    :: It is also possible to make this npc static so it should not follow any target points



                    My Todos:
                    - SummonerClass
                    - Enhance melee combat

                    and a looot more

                    A short video:



                    Pretty much everything I can do was done in c++ and extended due to blueprints.
                    If someone is interested I can also share things.

                    Maybe I'll update here when I find the time.

                    Hope you like it

                    Best
                    Attached Files
                    Last edited by xhallix; 10-01-2015, 02:57 AM.

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                      Dramatic shot from the living room demonstrating the first of my month long speed painting, shown in a picture frame. The speed paintings will be used to decorate the whole house in the game, giving it a more lived in and rustic feel.

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                      and some shots from the Screenshot Saturday thread.

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                      Last edited by sbnewsom; 10-01-2015, 03:27 AM.
                      Current Project: Shadow Over Isolation

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                        A Silent Hill homage.

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                          I've been messing with Unreal Engine 4 for the past few weeks, after getting mostly used to how it works (having moved up from modding DOOM, a mod of DOOM at least.) I have started to put together a level I have been wanting to rebuild in something better than DOOM. I finally got it to a place where I feel comfortable showing it here, there is still a lot of things I have to do to get it working the way I want it to, but it looks nice right now!

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                          The main idea of the level is a dark cave system illuminated by glowing crystals and lava, that the player must traverse to reach the end, giving the level its name, Radiant Caverns. There are things I have yet to figure out how to do that I am stumped on, one of these is damage for the regenerative health system (shouldn't be too hard, plenty of examples for health and damage.), and the other is getting swimming animations play when underwater (I am totally lost on this, I have torn this place apart looking for answers, but have found nothing on this topic, would love to have some help.).

                          Thoughts are more than welcome, as I am hoping to get this thing fully playable at some point.

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                            Hi there!
                            I wanted to show you guys what I'm working on: Somber. Its a 4 player coop suspense game.

                            The Cementery


                            Botanic Garden Entrance


                            The artwork of 2 playable Characters


                            Want to know more? check here! (would really apreciate the feedback!)

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                              Day Night Cycle with LPV + DF + Ray Traced Shadows



                              Attached Files
                              YouTube:Coruja Games
                              Twitter:@_corujagames
                              Facebook:@corujagames
                              Instagram:@_corujagames

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                                Rewind system

                                @CarstenZarbock - Follow me on Twitter, thank you

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