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Originally posted by Solver777! View PostHUNGRY HUNGRY HIPPOS - WIP
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Testing out Fuse characters (with @JBaldwin's dynamic pupil eye material) and morph targets.
This is also using JBaldwin's dynamic eye material, which looks great and neatly disposes the zombie look of flat eyes which you get from the default Fuse material setup (which is what I was doing before).
Since the Epic skeleton doesn't include eye bones, I had to mask out the eyes in the Fuse body material, and then attach JBaldwin's eye mesh to a socket in the head. It works pretty good, but there's quite a bit of jiggling around of the sockets, which looks a tad strange. But I don't want to have to go in and put eye bones in for every character, either.
Last edited by n00854180t; 09-10-2015, 09:16 PM.Storyteller - An immersive VR audiobook player
Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes
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Originally posted by n00854180t View PostTesting out Fuse characters (with @JBaldwin's dynamic pupil eye material) and morph targets.
https://www.youtube.com/embed/myjzXbgzIlk?wmode=opaque
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Originally posted by ULLS View PostIs this the correct link? I'm getting Tom's horde mode video...
Fixed now!
Here's another quick vid of some tests of the backpack system, with jointed items attached:
Last edited by n00854180t; 09-10-2015, 09:14 PM.Storyteller - An immersive VR audiobook player
Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes
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Some people might have seen me spewing these images yesterday during my stream, but have some images of the cool UE4 game jam level I designed based on the Frozen Cove level provided by the Infinity Blade developers. In other news, I finally used the forums, yay.
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Technically still Friday here but update on the fighter we are working on. We have been able to completely convert our fighter to the AHR build of 4.9 that RyanTorant did major kudos to him and I added Substance Plugin support to it. the following screens are ingame with light setting on preview stll. Needless to say I love AHR.
Demented owner and founder of NeoSpawn Games
Current Project: Project Yami (place holder title) Next-Gen Fighter using UE4
FanPage: www.facebook.com/NeoSpawnGames
Official(under construction): www.neospawngames.net
Personal FB: http://www.facebook.com/Keiyentai
LinkedIn Profile: http://www.linkedin.com/in/Keiyentai
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2D fighter being ported over from another engine. Thanks to a user named EIREXE
http://imgur.com/a/ZYAQ8#THMzPOqLast edited by Prazon; 09-14-2015, 06:27 AM.
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I wanted to participate in game jam this sept but had some crazy import issue ive never seen. Took to long to fix and in my sadness and moping around I remembered the new infinity blade content release....Yay! And spent about 3 hours sifting through the assets and made this mountain pass scene. What do you think so far?Attached Files-If you don't at least try something how can you have an opinion on it
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