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    Originally posted by KillerSneak View Post
    Exactly. I have already made 2 games for her (kids games) and this will be the last one before starting more serious projects. Indeed there's nothing more honest than a kid and that's why I like her feedback and bossing me around how she things everything should work. On top of that If she likes it there should be more kids that will like it.
    Yeah I agree, and my daughter said she wants to play the game your working on so we will be following your development of it, good luck it looks great so far!

    P.S. My daughter wants a unicorn game after we are finished with our current project, whats with girls and unicorns lol.
    Arconia WIP
    https://forums.unrealengine.com/show...-FI-Rogue-Like

    Portfolio
    https://sketchfab.com/comatos

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      I think camera view is the most import thing to start with on a new project, I like the feel of yours. Its top down but over the shoulder a bit good job.
      Arconia WIP
      https://forums.unrealengine.com/show...-FI-Rogue-Like

      Portfolio
      https://sketchfab.com/comatos

      Comment


        I think it looks really good but one minor suggestion. I use to live in hawaii, and every place I lived in had these type of windows, they were separate slats of glass, it looks weird for the crack to continue onto the next piece of glass like it is. I would maybe not crack all the slats, and shift it on the uv for others. I may be looking to far into it though, sorry. The shader looks very good!
        Arconia WIP
        https://forums.unrealengine.com/show...-FI-Rogue-Like

        Portfolio
        https://sketchfab.com/comatos

        Comment


          Check out some footage from our weekend play test!

          https://youtu.be/nGlA9bML4Tw

          Click image for larger version

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            Been working on the Panther D, Eastern front in winter look. Next will be a British vehicle.



            Originally posted by mechanicalsnowman View Post
            That is seriously nice looking, how long did that take you to set up?
            I've been going through iterations of the tanks for some time now, it's hard to really say how long it took as it's probably the 5th or 6th method I have used. Started out with no suspension or anything. I have a flow of doing it now and it takes an afternoon to fully rig and setup a tank in the game!
            Last edited by docjor; 08-18-2015, 10:31 AM.

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              Originally posted by Comatos View Post
              I think it looks really good but one minor suggestion. I use to live in hawaii, and every place I lived in had these type of windows, they were separate slats of glass, it looks weird for the crack to continue onto the next piece of glass like it is. I would maybe not crack all the slats, and shift it on the uv for others. I may be looking to far into it though, sorry. The shader looks very good!
              Yeah I noticed this too, I'll improve it with further iterations of the shader (currently just using one mask for the cracks, but if I make a RGB mask that divides the sections up, I can then specify a different crack mask for each color, which should eliminate that problem!) Thanks for the feedback!
              ARTSTATION: https://www.artstation.com/artist/noisestorm

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                Check out my development of Affinity WIP

                Download&Play the prototype

                It would be amazing to get some feedback on it.

                Link to thread: https://forums.unrealengine.com/show...80475-Affinity



                Affinity Game Development Thread

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                  Just a little test, a simple terrain patch generated procedurally and modulated with a simplex noise algorithm (in C++) :


                  Attached Files

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                    That terraintechnique :3 like!

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                      first video of my project ...
                      www.ofpawnsandkings.de

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                        Hey everyone
                        This is my last project I've been working on.



                        Hope you like it!
                        You can find some screen captures on my portfolio site --> https://www.behance.net/gallery/2870...-UE4-animation
                        Attached Files

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                          Nice work Klepadlo, I like the overall feel of the room. =)


                          Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

                          Comment


                            Originally posted by SE_JonF View Post
                            Nice work Klepadlo, I like the overall feel of the room. =)
                            thanks a lot, but... how many bears did you found?!

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                              nice !!!
                              where is doctor lol

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                                Portfolio - Leveldesign and Art
                                I worked quite a big time on these scenes and levels, mostly for a big Project. This is something im quite Proud of and what realy shows some quality.







                                Quoted from my Website

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