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      Originally posted by JoeWintergreen View Post
      Thief project :c i would for that code!

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        Flux is a cinematic tech demo for my procedural building generation tool for Unreal Engine 4:



        Here's the plugin thread: https://forums.unrealengine.com/show...ity-Generation

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          Originally posted by ApoorvaJ View Post
          Flux is a cinematic tech demo for my procedural building generation tool for Unreal Engine 4:



          Here's the plugin thread: https://forums.unrealengine.com/show...ity-Generation

          This is really great
          [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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            I meant to build this the first time but ended up making a loot crate the last time but the end result of this will be a weapon customization station for the player to interact with and be prompted with menus to change out components of their weapons.
            The base model and test animation are in place for the weapon bench, Ill need to go back and tweak some of the timing and feel of the animation. Once all the main parts are where they need to be for the bench they will need to get moved to a skeleton and then it can be ported over to Unreal for blueprinting player interaction.

            Critiques more than welcome!

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              it was peaceful feast in great hall until vampires get drunk...









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                I've been working on a FPS versus RTS zombie game.



                Check out my weekly dev blog: The Undead Dev

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                  I need to get a proper form post done for this weapon smithing bench but until we get a few more weapon parts that does a rough change out then Ill get as much I can to show of its build to everyone. But for now this is the third WIP build video on the bench, once of my classmates rigged the bench and there is another guy I know that will be doing all the detail and texture work on it.

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                    Originally posted by EvilOverseer88 View Post
                    I need to get a proper form post done for this weapon smithing bench but until we get a few more weapon parts that does a rough change out then Ill get as much I can to show of its build to everyone. But for now this is the third WIP build video on the bench, once of my classmates rigged the bench and there is another guy I know that will be doing all the detail and texture work on it.

                    This is awesome!!!

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                      Part of a project I'm working on. A small hidden study that exists towards the back of a palace complex.
                      Click image for larger version

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                        Originally posted by Kanizitas View Post
                        This is awesome!!!
                        Thanks allot for the feedback!

                        Right now we can change out the parts and the player can still fire it but there are just too few assets that we built to try more testing at the moment. For now I need to switch gears back to PROXY and get some more character animations done. The next time this will be posted with an update it should have a workable UI and a few more parts added to the list for change out.

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                          A short video showing a project I'm working on running on Android

                          Main links:
                          SneppyChannel
                          PoliSquad
                          Turbosquid 3D models

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                            How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!

                            My Marketplace Assets

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                              Originally posted by jlewin View Post
                              Part of a project I'm working on. A small hidden study that exists towards the back of a palace complex.
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                              This is a really cool environment. I'm really digging all of the attention to architectural detail. like the tops of the pillars is in my opinion really well done. I kind of wish that the red flowers near the statue were more 3 dimensional though. maybe bump them up with a normal map? or model a flower type asset and put it over them?

                              in that top shot where the light hits the metal detail though... that purty. you have my likes good sir.

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