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Originally posted by EvilOverseer88 View Post
Your textures are nice but substance is so powerful I think you can take it much further, the beauty of the software is how well you can dynamically adjust the textures during runtime. Try making the handles and hinges oxidize over time, the main body of the crate could get scratches/burns etc...
Great stuff though!!
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A quick video from a bottle washer developed for a job. Still get some bugs to adjust and glitches on the animations that never goes away
Each machine in the scene has about a million polys, with all dynamic lightning and they are all streaming .
I'll post the remaining machines soon as possible.
- This machine washes the bootles
- This machine assembles the pallets...
And the one that disassemble....
Tks
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Hello My name is Danny I am a single developer(Looking for love XD), making a FPS Horror Game in Unreal Engine 4.8. This is my progress So far.
all the models, textures, animations etc. were made by me in various programs. Im trying to show the power of Unreal with the talent of key optimizations using Lods, Culling, and lighting to keep the game a smooth 50- 60 fps. its a wip So I am making more optimizations that should greatly improve game play and FPS I hope you guys enjoy it
https://www.youtube.com/watch?v=k2hRV_4Ew48
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Originally posted by geylangwarrior View Post
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