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    Working on some simple loot crates and was able to do this without ever having to go into Photoshop for texturing. Really wanting to get more in depth with the Substance Designer software and really push what is possible with that program.

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      Originally posted by EvilOverseer88 View Post
      Working on some simple loot crates and was able to do this without ever having to go into Photoshop for texturing. Really wanting to get more in depth with the Substance Designer software and really push what is possible with that program.

      This is great! I love the animations on the crate (unintentional rhyme).

      Your textures are nice but substance is so powerful I think you can take it much further, the beauty of the software is how well you can dynamically adjust the textures during runtime. Try making the handles and hinges oxidize over time, the main body of the crate could get scratches/burns etc...

      Great stuff though!!
      [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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          A quick video from a bottle washer developed for a job. Still get some bugs to adjust and glitches on the animations that never goes away
          Each machine in the scene has about a million polys, with all dynamic lightning and they are all streaming .

          I'll post the remaining machines soon as possible.

          - This machine washes the bootles



          - This machine assembles the pallets...



          And the one that disassemble....



          Tks
          Maico G.
          http://ttkstudios.x10.mx
          @maicogirardi
          youtube.com/maicogir
          maicogirardi.wix.com/portfolio
          https://game-development.zeef.com/maico.girardi

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            Hello My name is Danny I am a single developer(Looking for love XD), making a FPS Horror Game in Unreal Engine 4.8. This is my progress So far.

            all the models, textures, animations etc. were made by me in various programs. Im trying to show the power of Unreal with the talent of key optimizations using Lods, Culling, and lighting to keep the game a smooth 50- 60 fps. its a wip So I am making more optimizations that should greatly improve game play and FPS I hope you guys enjoy it

            https://www.youtube.com/watch?v=k2hRV_4Ew48

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              8 hour work:
              - working PhysX for player controll,
              - basic AI system (visible on the screen)
              - full multiplayer support.



              Meh, I'm satisfied. Going to bed now.

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                Originally posted by geylangwarrior View Post

                CATAMARI DONT YOU SEE?!
                This looks incredible. Can't wait to see more!
                @Brian__May

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                  Character Art Pack working on. Tested animations with Matinee Fightscene demo.

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                    it's swamp platypus from EarthBound 64

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                      Swampwalker from EarthBound 64

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                        Doing my first ArchViz in UE 4. Still have some stuff to work, but this is the best screen i got from the entire apartment. Wip-ity Wopy
                        Click image for larger version

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                        Mihai Adrian Nicula
                        3D Artist / Interactive ArchViz
                        Tegmark
                        Bucharest, Romania

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                          New WIP video again with more gang action AI partly very under construction.

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                            Trailer is finally here! It shows few story hints but also there are few gameplay segments in it, like exploration and puzzles! Also, you can see visual fidelity now!

                            Project Fantasiam

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                              Chapel.





                              Comments are welcome.
                              Polywick Studio Portfolio: https://www.facebook.com/PolywickStudio/

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                                Awesome work guys! ^_^ Here is a video of my flat that i finished

                                Mihai Adrian Nicula
                                3D Artist / Interactive ArchViz
                                Tegmark
                                Bucharest, Romania

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                                Working...
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