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    @Aetherdyne
    Cool, working on stuff like that is fun. I was playing around with machine learning/neural nets last year and one of my test cases was an elevator scheduling system. Then I got distracted by UE4 and that project kind of died. I should resurrect it before I completely forget everything I was doing.

    Also, your programmer art is at least 2 or 3 notches above mine. Seriously.

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      On what little spare time I have while blueprinting and allot of Google searching for troubleshooting things, I stepped away and revisited an old FPS level that was being put together with some buddy's of mine. Allot of this is just testing still but the arms, weapon and animation mechanics were all done in the window of a week.

      Last edited by KyleDail88; 07-04-2015, 05:25 PM.

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        One more update:

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          My work is still in early stage and as I currently focus more on making much content than polishing one area so all the screenshots are still of early low quality.
          I have now about 7 semi-open world maps/interiors of this quality level, about half left to go.
          I only have a few characters at the moment so now I am focusing more on those though. And after that, quality upgrade for all!
          Gameplay is third person turn based RPG with cinematic elements(lots of matinee cameras to spice up).
          I call it DIFYS at the moment, (I don`t tell what it stands for ^^) but name will probably change.
          Also, main character is still a place holder from my old test project, he will get a complete change too...


          From a horror based area;


          Click image for larger version

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          An organic area, the walls are pulsating with the heartbeat. ^^ This is actually a spoiler picture but why not since its only here.
          The chains are still placeholder since doing and animating them properly will be on quality phase...

          Click image for larger version

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          One ugly character in his hobby... ^^

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          Different type of area. Some low tech dirty steam/oilpunk factory.
          The mountains are just a placeholder and I will make more varied foliage of course.

          Click image for larger version

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          Forest is still in very temporary phase, but I post a picture of it to show that I have varied places to go ^^.

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          The game (or the world) might seem a bit messy since I am not focusing in one theme,
          but as a creator I just want to try different things around freely and not be tied to a fixed standard in this project.

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            The first gameplay test of Chronicles Of Eden, Ive been working on it for about 1 month now



            Here's a link to my thread https://forums.unrealengine.com/show...ssues-to-solve

            Unreal Marketplace Seller Page

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              Cross-post from my thread.

              Demo Reel 2015
              Last edited by Denny; 07-07-2015, 03:33 PM.
              Programmer, Rigger, Animator - Demo Reel 2015 - My RnD / WIP thread - www.dennylindberg.com
              Worked on: Kitten'd - Guardians of Valor (Android, iOS)

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                  testing some assets

                  Attached Files
                  STONE RAGE
                  StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
                  https://stoneragegame.com/

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                    crosspost from Switch WIP thread.

                    Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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                      Bottle Washer

                      A quick video from a bottle washer developed for a job. Still get some error to adjust. About a million polys in the scene all dynamic lightning.

                      Maico G.
                      http://ttkstudios.x10.mx
                      @maicogirardi
                      youtube.com/maicogir
                      maicogirardi.wix.com/portfolio
                      https://game-development.zeef.com/maico.girardi

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                        Gameplay of the newest weapon in our game BLISTER. More in the thread here
                        Item_42

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                          CATAMARI DONT YOU SEE?!

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                            Originally posted by geylangwarrior View Post

                            CATAMARI DONT YOU SEE?!
                            I saw!! O_o

                            This cannot be unseen....WTF!!

                            Lol
                            [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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                              Bmp 3 model from my project

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                                Working on some simple loot crates and was able to do this without ever having to go into Photoshop for texturing. Really wanting to get more in depth with the Substance Designer software and really push what is possible with that program.

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