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    Quake-style movement physics (+walljumps):



    Includes the Q3 style of acceleration and friction which allows circle jumps, etc, continuous jumping which allows strafe jumping / bunny hopping, Q2 style additive jumps which allow ramp jumps, ledge jumps, etc, and QuakeWorld / CPMA style air control with some tweaks to make it a better fit (no air control while strafing, good air control while moving straight forward). Walljumping is very straight forward and also additive, so quick walljumps provide a huge boost.

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      Still working on our student project "Revenge of Trishna" Here is another screenshots. Demo is playable and will be available next week stay tuned!
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      Here is our facebook is you want to follow us :Revenge of Trishna

      Comment and critiques are welcome !

      See you soon !
      Facebook Progress page : Homarttaco Facebook
      Artstation :Homart
      Portfolio: Homarttaco

      UE4 Marketplace : RTS CARTOON ENVIRONMENT PACK

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        Our trailer is here!

        Song of Horror's official website
        Song of Horror Facebook , Twitter and YouTube
        Check us out on our Forum thread too!

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          Cave for mobile

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          Hurricane

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            Originally posted by AtsK View Post
            Working on getting rid of bad life choices:


            Men, this looks freaking awesome! Are you willing to share the Material with us in a better resolution? Would be awesome, because thats exactly what I am looking for


            Freelancer for UE4 and more! www.mykoncodes.com

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              More Substance Painter work. Looking forward to getting his controller set-up and making him burn things.
              [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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                This is my latest project: UE4 + Razer Hydra + Oculus Rift.
                The main focus of the game is immersion.
                It started as a University Thesis Project but i plan to keep working on it, as i'm satisfied by what i have achieved so far.
                Everything is mine other then the music and a few models in the school level, but i have the right to use them as an educational project;

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                  dude that looks awesome! good job .
                  Originally posted by Giinyiz View Post
                  Hey, Everybody. Got a W.I.P. to share with you guys Still in the beginning stages, but it's getting there. Check it out. The Character is actually going through a complete redesign atm. But the basic concept of "Tag like Ninjas" concept will be the same. I was gonna wait a while longer before putting it out there, but I've heard its best to do it as early as possible so... here you go, world.

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                    Hello everyone,

                    I just wanted to share the first of some W.I.P contents from my Game-Project "Sovereign". Currently it is a one-man-project, and I am trying to do everything by myself. Here is a preview of the soundtrack I am writing for the game. No Tony-award but since I had zero knowledge about making music (virtually, I am a guitar player) I am pretty happy with the result so far. This post is maybe a bit different, because it doesn't show anything from the game concerning the engine, but I just wanted to share it with you, maybe you have some ideas / opinions to share. I am thankful for every idea



                    Freelancer for UE4 and more! www.mykoncodes.com

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                      First character in a long game character creation for unreal4
                      https://gumroad.com/l/DaZLJ

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                        Made a fun new scene testing out the new post process settings in 4.8- they are super powerful, and can really help your scene, especially the new settings under "film"! Was aiming for a realistic grungy, night time street lamp look (accidently messed up the reflection on the pillar shader- way too shiny)!


                        Streetlamp Concrete by Eoin O'Broin, on Flickr
                        ARTSTATION: https://www.artstation.com/artist/noisestorm

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                          Working on a project, for the moment this came up.

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                          Mihai Adrian Nicula
                          3D Artist / Interactive ArchViz
                          Tegmark
                          Bucharest, Romania

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                            Originally posted by President View Post
                            Super Awesome...
                            Originally posted by L04D3D View Post
                            dude that looks awesome! good job .
                            Thanks for the Praise response guys.

                            I finally got around to redesigning the character. Also made a time-lapse of the whole process. Like to See it... Here it goes!

                            https://youtu.be/F9AWVWqT3b8

                            I'm considering doing using it later with commentary for part of a tutorial series. I'll keep ya posted.

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                              Working on databases in C# and learning UE.

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                                Project Fantasiam

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                                Working...
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