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What Are You Working On? Community Screenshots & Videos
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Alex Leiva
Architect/Visualiser, National VR lead
C o x Architecture
LinkedIn: https://www.linkedin.com/in/alex-leiva-88187840/
COLORAMA - Cinematic color grading // The Vineyard Challenge Solo – Runner Up
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Hello Folks!
Some lovely stuff in here.
Recently migrated my game project over to UE4, here are some wip screenshots but there is still a lot to improve on.
(polycount thread is here, for the history: http://www.polycount.com/forum/showthread.php?t=139627)
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Cubit Studios Ballistics VFX Pack Available on GUMROAD now.
Infinitesimals Development Log
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I'm working on an 8-bit true color Post Process Effect for one of my side projects.
Tutorials:
-8 Bit Post Process Material
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Working on something special...
I think it doesn't need an introduction.
I've been experimenting with Substance Designer, baking normal and emissive maps, and Blueprints. It doesn't work yet, I'm not that far, but I can turn the lights on and off, so that's something.Portfolio: https://www.artstation.com/final-frontier
Stargate & DHD: https://forums.unrealengine.com/comm...5-stargate-dhd
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Originally posted by Schnorks View PostI'm working on an 8-bit true color Post Process Effect for one of my side projects.
It reminds me of CGI cutscenes from oldschool DOS games =D
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Was experimenting putting some of my ships from an old sins of a solar empire-based machinima project into Unreal 4. I was probing the possibility of turning the resulting radioplay back into a movie using Unreal 4. Currently it doesn't seem like there would be an easy way to handle some hundreds of thousands of turrets for movie making purposes, so I probably won't go any further than this.
None of this is animated except for the camera. Even animating just a few ships moving straight in Matinee is really messy. I don't know how I'd manage a huge fight. I think it would be cool to see. But probably impossible with my skills. I just hacked up the scifi bunk scene for making this experiment. I'd have rendered a video to show you, but I can't figure out how to make Unreal 4 dump frames to somewhere other than the project directory, and there's no space on that drive for something that big.
Evidently, I'm not an artist. I don't even have a good material to tile on these. Ah well.
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