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    Thanks, glad you're liking it. I didn't pay much attention to optimization so currently the tree's pretty high poly coming in roughly at 180k tris. I could more or less easily bring it down to ~90k given some mesh optimization, but I guess anything under that would be most likely difficult given the complexity and fidelity of the branch structure.
    flickr | twitter

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      Playing around with foliage tools Click image for larger version

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      [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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        I could keep watching that for a while. =P


        Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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          Building my new Cabin. Still Work in Progress, Windows and Door are missing
          Hope you like it



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            Sketching main warrior character.
            Later planing to model in Zbrush.
            Click image for larger version

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              Originally posted by Piroman View Post
              Hi, currently i am working on my winter level. I still need to model more foliage and interior assets that will populate whole map
              Looks very good. You real artist! I jealous a little bit.

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                Automatic Landscape texturing system in UE4 video in HD

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                  Originally posted by mindflux View Post
                  more than amazing! keep it up mate!

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                    Originally posted by Syntaks View Post
                    My current hobby project is a Pong remake with a little twist. I recorded me playing a single player game, but it supports multiplayer too (though that needs a little work, but it's mostly there.)



                    One with color. Not sure which one I like better.

                    Both are awesome dude - Make the black and white/colour an option in the graphics settings

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                      A few screens from my game - CODeX is a top down arcade about a drones, labirynths, time and the big mission.





                      Twitter: InsaneDevice

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                        ^ Looks very interesting, can't wait to see more!


                        Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                          I work with volumetric FX. Unreal Engine 4 is amazing engine. So powerful material editor..

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                            Originally posted by cybereality View Post
                            I did this example of a rolling cube on a grid.

                            very nice, thanks for sharing the blueprint on your blog!

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                              Working on a few dynamic aesthetics for my game.





                              A character called a "Wraith" that players can accidentally become in my game (Age of Reconstruction) if they wander for too long in certain locations in the world.

                              Click image for larger version

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                              Also working on a system that slowly degrades structures over time. Currently this is about how it goes, dirt, cracks, and moss only. Later I need to add mold spots and set them all up to change via timeline. Trying to capture a particular "feel". Like, if a group of marauding bandits came in and wiped out an entire town/settlement, I want it to look decrepit the next time a player wanders in looking for shelter or help.

                              (Further info about the game can be found https://forums.unrealengine.com/show...ynamic-FPSRPG) if anyone is interested)

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