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    Final shot for planning the animation with Unreal Engine
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    ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

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      New scene I've been working on the last few weeks (still rough- have to replace some placeholder geometry and ramp up detail considerably)

      [img]Snow by EoinOBroin, on Flickr/img]

      The more I use UE4 the more I love it, seriously an awesome tool for people to realise their ideas!
      Last edited by EoinOBroin; 04-01-2015, 04:30 AM.
      ARTSTATION: https://www.artstation.com/artist/noisestorm

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        Working on smooth wall run

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          Nice scene EoinOBroin, looking forward to seeing more of it!


          Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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            Here's my current project.. trying to make a realistic interior ^_^

            Attached Files

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              Worked on an alternate colour scheme blockout today: [img]Snow Bay by EoinOBroin, on Flickr[/img]

              @Nicoreda looks very smooth and fluid- nice work
              ARTSTATION: https://www.artstation.com/artist/noisestorm

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                Originally posted by Nicoreda View Post
                Working on smooth wall run
                I like this, very Titanfall. Nice work!

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                  The Rivendell buildings
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                      [QUOTE=Frequia;263758]

                      Little piece of advice: while posting some Maya shots accompanied with a nice, lit, textured UE4 scene is cool, I really don't think there's much appeal or need to post loads of very similar gray lambert maya shots! Get this stuff into a lit and textured scene and then post- without the context the shots you have taken don't really apply to a forum based on Unreal Engine!

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                        Frequia is working on this scene for UE4. The purpose of the thread is to display what you are working on, I'm sure it falls within those parameters. =)


                        Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                          Originally posted by SE_JonF View Post
                          I'm sure it falls within those parameters. =)
                          Indeed it does!

                          ...and I'm doing some color specs today... Not in UE4 at the moment obviously, but that's where it will end up eventually:

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                            My current hobby project is a Pong remake with a little twist. I recorded me playing a single player game, but it supports multiplayer too (though that needs a little work, but it's mostly there.)



                            One with color. Not sure which one I like better.

                            Last edited by Syntaks; 04-04-2015, 02:55 AM.

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                              Cool. Simple but involving. Remembers childhood...

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                                Color pong looks awesome, love the ball effect.

                                What happens if you cover the walls and floors with large shiny white tiles that are destructible and reveal the darker surface below? Could look very cool when it collides with the walls and it would leave trails on the ground of chunks get kicked up.

                                I'd also try raising the controlled bar, float a little off the ground and put a fresnel on the opacity so it's ghosted.

                                Love it so far.

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