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    Originally posted by MuchToLearn View Post
    Working on a cloaking effect that allows for part of the mesh to be rendered opaque while other parts are translucent. It doesn't make much sense, but I think it looks cool.

    Very cool......
    LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

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      Everyone is making awesome stuff So inspiring!
      Affinity Game Development Thread

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        Integrated my Turn Based shooter project with the Advanced Turn Based Tile Toolkit from the UE4 Marketplace. The video showcases all the working features that have been added to my game till now.

        Tower Defense Starter Kit (v2.10) | Line of Sight Visualization | Wave Spawning System

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          Working on a project called Sanctity Lost

          Right now I have only been successful in importing characters and playing around with the materials:

          Sanctity Lost

          Sanctity Lost UDK

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            Im making a small horror scene/game.
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            Attached Files
            Stylized Low Poly Environment
            Stylized Low Poly Pine Forest
            Stylized Low Poly Buildings
            First Person Horror Template

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              A small horror game placed in a apartment!

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                Working on my Outdoor Scene Mountain Lake

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                  A broken fence for my UFO scene
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                  System
                  ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

                  ArtStation
                  Artwork thread

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                    Automatic landscape texturing

                    Automatic landscape texturing by analysing the height map



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                      I got the textures from Windows into ue4

                      woo. need sleep now.
                      Last edited by Ogreveins; 03-31-2015, 05:19 AM.

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                        Playing around with a new feature in my Voxel Plugin (I needed an excuse to use UE4 ).




                        Consider supporting me on patreon

                        My Open source tools and plugins
                        Advanced Sessions Plugin
                        VR Expansion Plugin

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                          Was bored so i remade this corridor in Halo: CE with assets from Epic. My personal opinion is that it looks cool, but it just doesn't have that specific Halo vibe. I'll try to remake some other parts of the ship (pillar of Autumn), with more authentic look.
                          Btw. Halo would look so freaking amazing if M$ used UE4. But their greed gets the better of them every console generation. :/

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                          Last edited by DuxCro; 03-31-2015, 12:35 PM.

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                            Looks cool. You could always try modifying the materials to allow you to tweak the colors in order to replicate the tone from halo.


                            Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                              Finished the broken fence:
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                              System
                              ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

                              ArtStation
                              Artwork thread

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                                Working on the UFO
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                                System
                                ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

                                ArtStation
                                Artwork thread

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