Announcement
Collapse
No announcement yet.
What Are You Working On? Community Screenshots & Videos
Collapse
This is a sticky topic.
X
X
-
Song of Horror's official website
Song of Horror Facebook , Twitter and YouTube
Check us out on our Forum thread too!
-
System
ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB
ArtStation
Artwork thread
Comment
-
Non-locking Spline Lock
As my first foray into UE4 development, I'm working on a side-scroller/platformer with a path mechanic like Klonoa/Pandemonium.
I had something similar setup in Unity, using a commercial spline plugin, and I wanted to see if I could translate the mechanic to UE4 using the inbuilt spline system and blueprints.
I've got the player setup so they can find and attach/detach to the splines freely, hence the non-locking part of the thread title, unlike some of the other spline path tutorials/examples I'd seen where the player appeared to be locked to the spline and you needed a continuous spline through the level.
Still needs work on the player orientation when on the spline, as you can see in the video when the player runs backwards on the spline when we move in the reverse direction
But I'm very impressed at how easy the blueprint system was to get my idea translated from Unity to UE4.
Comment
-
Last edited by C-Arch; 03-21-2015, 12:23 PM.http://celestialarch.com
Free UE4 things available. More coming
Comment
-
System
ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB
ArtStation
Artwork thread
Comment
-
Superheroes WiP
I guess I'll toss this up here as my modest contribution. I been getting things together slowly for a superhero rpg style game, similar to City of Heroes (which I miss a lot). So here is a video of some of the area I've gotten done. I'm using the Urban City, Prototype Chracter, and space music packs for the video.
https://youtu.be/_GT6igb32qs
Comment
-
Originally posted by iniside View PostThat's what I have been working on:
Reinterpretation of Intelligent Qube/Kurushi.
https://forums.unrealengine.com/show...oad-03-13-2015
Comment
-
Creating assets.. almost everything from any marketplace I get just doesn't work well in my project.. everything from the mesh, textures, materials, etc.. So instead, I'm using most the purchased assets as reference material.
If you recognize the design, it should give you an idea of what I'm working on:
WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
World Machine to UE4 Export Macro
WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders
Comment
Comment