Announcement

Collapse
No announcement yet.

What Are You Working On? Community Screenshots & Videos

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Showing some updated animations, lights and scenario .

    Song of Horror's official website
    Song of Horror Facebook , Twitter and YouTube
    Check us out on our Forum thread too!

    Comment


      Its all about brigdes this evening. Building Lake-Town from The Hobbit:
      Click image for larger version

Name:	Capture.JPG
Views:	1
Size:	205.4 KB
ID:	1070842
      Click image for larger version

Name:	Capture2.JPG
Views:	1
Size:	208.8 KB
ID:	1070843
      Click image for larger version

Name:	Capture3.JPG
Views:	1
Size:	215.6 KB
ID:	1070844
      System
      ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

      ArtStation
      Artwork thread

      Comment


        here is another game environment we created for the game Defender of the Klaus: Shipwreck


        Shipreck modular models

        Comment


          Non-locking Spline Lock

          As my first foray into UE4 development, I'm working on a side-scroller/platformer with a path mechanic like Klonoa/Pandemonium.

          I had something similar setup in Unity, using a commercial spline plugin, and I wanted to see if I could translate the mechanic to UE4 using the inbuilt spline system and blueprints.



          I've got the player setup so they can find and attach/detach to the splines freely, hence the non-locking part of the thread title, unlike some of the other spline path tutorials/examples I'd seen where the player appeared to be locked to the spline and you needed a continuous spline through the level.

          Still needs work on the player orientation when on the spline, as you can see in the video when the player runs backwards on the spline when we move in the reverse direction

          But I'm very impressed at how easy the blueprint system was to get my idea translated from Unity to UE4.

          Comment


            WIP shield for lead character
            Click image for larger version

Name:	181d21eaa8.jpg
Views:	1
Size:	208.9 KB
ID:	1070890
            Attached Files
            Last edited by C-Arch; 03-21-2015, 12:23 PM.
            http://celestialarch.com
            Free UE4 things available. More coming

            Comment


              Allright, Lake-Town finished, ready for texturing
              Click image for larger version

Name:	Capture.JPG
Views:	1
Size:	225.0 KB
ID:	1070903
              Click image for larger version

Name:	Capture2.JPG
Views:	1
Size:	150.0 KB
ID:	1070904
              Click image for larger version

Name:	Capture3.JPG
Views:	1
Size:	187.3 KB
ID:	1070905
              Click image for larger version

Name:	Capture4.JPG
Views:	1
Size:	200.4 KB
ID:	1070906
              Click image for larger version

Name:	Capture5.JPG
Views:	1
Size:	186.0 KB
ID:	1070907
              Click image for larger version

Name:	Capture6.JPG
Views:	1
Size:	250.0 KB
ID:	1070908
              System
              ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

              ArtStation
              Artwork thread

              Comment


                Morning in the forest. Attempt to create realistic nature scene.
                (Grass shader taken from 'The Garden of Eden in Unreal Engine 4' by Aaron Neal, part from Ulrich.
                Thümmler 'Nature Environment in UE4' forum, trees and some other vegetation made with SpeedTree.)

                Click image for larger version

Name:	forest.jpg
Views:	1
Size:	151.8 KB
ID:	1070909
                Click image for larger version

Name:	forest02.jpg
Views:	1
Size:	192.6 KB
ID:	1070910

                Fly-through:

                Comment


                  Superheroes WiP

                  I guess I'll toss this up here as my modest contribution. I been getting things together slowly for a superhero rpg style game, similar to City of Heroes (which I miss a lot). So here is a video of some of the area I've gotten done. I'm using the Urban City, Prototype Chracter, and space music packs for the video.

                  https://youtu.be/_GT6igb32qs
                  Youtube
                  Facebook
                  Twitter
                  Forum

                  Comment


                    Here's a little something I've been working on this weekend:



                    It's a blueprint that reads patterns from a text file and uses it to spawn instanced meshes.

                    In this example I'm trying out an idea for an inventory system for ships in an open world scifi game.

                    Comment


                      Early stages of Affinity, it's a prototype Iv'e been developing in my spare time. Here's a screen shot:

                      Click image for larger version

Name:	9754139_orig.png
Views:	1
Size:	594.1 KB
ID:	1070980
                      Affinity Game Development Thread

                      Comment


                        Working on my Sewer Entrance. Still have a light problem, it seems a little too Dark.

                        Comment


                          Originally posted by iniside View Post
                          That's what I have been working on:


                          Reinterpretation of Intelligent Qube/Kurushi .

                          https://forums.unrealengine.com/show...oad-03-13-2015
                          This is very interesting

                          Comment


                            an early WIP of my project -

                            Comment


                              Originally posted by Noetic View Post
                              an early WIP of my project -
                              WOW that's very beautiful and well executed! Def following it.

                              Comment


                                Creating assets.. almost everything from any marketplace I get just doesn't work well in my project.. everything from the mesh, textures, materials, etc.. So instead, I'm using most the purchased assets as reference material.

                                If you recognize the design, it should give you an idea of what I'm working on:

                                Click image for larger version

Name:	REyU798.png
Views:	1
Size:	189.1 KB
ID:	1071043
                                WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
                                World Machine to UE4 Export Macro
                                WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders

                                Comment

                                Working...
                                X