Episode 6 of my (currently fortnightly) vlog on procedural buildings is up. I've begun adding prettier content, and started making the tool easily moddable.
Actually not much. I'm just tinkering around with a few ideas, and hopefully being on my way to making a collectathon type game. I'm just using notes cos it was easy as heck to model (and they also play the sound when collected, because that makes me happy). Dont mind that white square. I'm trying to figure out how to use Render to Texture to render a flipbook (there are no tutorials and the documentation is pretty cryptic... it'd be much easier if I could just slap a static mesh straight onto the UMG UI, hint hint :P).
What I'm actually working on here is a way of saving similar to Banjo Kazooie, where when you collect a few notes, that amount gets saved as two separate amounts, the global amount, and the amount for just that level.
This is a heavy WIP, but I thought I would share the Main Menu with everyone here. The music was custom written for the game by Karl Muller Music and Sound Design.
Here is the First Pass of our Main Menu for Kaboom Arena ... it is probably going to change ... but anyway. 8-}
I am currently developing the entirety of GEDDON on my own as a student project.
Looks pretty cool! Would you mind telling how you the UMG that tells what to do and leaderboards UI at the end? ? How did you create animation that makes it pop up like that? Thanks!
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