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    an old abandonned unreal 4 project and some skin rendering test for an evil abandonned project also^^









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      Episode 5 of my weekly vlog on procedural buildings is up.



      Full thread here: https://forums.unrealengine.com/show...ity-Generation

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        working on some horses



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          Currently working on one of several propaganda poster for our game. Here is a mock-up of one:

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            Some of the stuff i am working on
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            MY YOUTUBE CHANNEL www.youtube.com/user/piroman665
            PORTFOLIO http://piroman665.cgsociety.org/

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              Finally made the move to real time grid generation in my project. (Similar to XCOM:EU for PC)



              More details can be found in my blog: Unreal Engine 4 Dev Update #14: Real Time Grid Generation & Unit Attribute Effects

              New Updates:

              1) Real Time Grid Generation
              2) Fire Action Points
              3) Unit Attribute Effects


              Edit: I've created some menus for my game using Unreal Motion Graphics (UMG).

              New Updates:

              1) Main Menu with New Game, Options & Quit to Desktop functionality.
              2) Options Menu with Video Options Functionality
              3) Video Options Menu that enables users to change the Resolution Scale, Screen Resolution, Post Process Quality, Anti-Aliasing, Shadow Quality and Texture Quality,
              4) In-Game Pause menu with Resume Game, Exit to Main Menu & Exit to Desktop functionalities.

              Last edited by Stormrage256; 02-23-2015, 10:29 AM. Reason: New updates
              Unreal Possibilities
              New: Wave Spawning System | Unreal Engine Tips | Hollow Square & Flying Wedge

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                Working on a documentary about Vermeer, I got curious and worked on a very rough virtual reconstitution of his workshop based on some of his paintings and little known details of his contemporaries. My goal is to see if UE4 can successfully be used for broadcast... Not sure yet, but quite amazed by the possibilities so far

                Last edited by Guicot; 02-21-2015, 05:43 PM. Reason: Typo

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                  Hair material test

                  Attached Files
                  MizuGames.com | [FREE] My Hair material | My Twitter

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                      Originally posted by MiDaEm View Post
                      Hair material test


                      Ahhhha ha ha haa haaaa....................seriously though how'd you do that....
                      it's amazing...Jealously gonna kill me on this one...
                      Way too cool...

                      is anybody else seeing this...how is this the only comment on this hair...
                      Attached Files
                      Last edited by President; 02-25-2015, 06:31 AM.

                      Streams: www.Twitch.tv/BlinkTheory
                      Patreon: www.Patreon.com/BlinkTheory

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                        Originally posted by President View Post
                        Ahhhha ha ha haa haaaa....................seriously though how'd you do that....
                        it's amazing...Jealously gonna kill me on this one...
                        Way too cool...

                        is anybody else seeing this...how is this the only comment on this hair...
                        I saw it on Twitter and I think it's amazing. Very nice.

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                          Looks pretty. Are hairs individual or textured mesh regions? How that performs in ue4?

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                            Originally posted by Piroman View Post
                            Some of the stuff i am working on
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                            Not bad at all! This will be a game or just presentation,showcase?

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                              Medieval/Fantasy theme open world adventure gameplay demo

                              I am independent student/developer of game engines. modeling, animation ,level design , programming(Or Blueprint scripting) is made by myself, or used free content from marketplace or other sources. (Mixamo bot characters from marketplace, horse model and animations, Medieval village is from various sites) Learning engine and implementing knowledge to my adventure game by Mediawal/Fantasy theme. Using features like : landscape( gen by WorldMachine), foliage(Trees, grass), Medieval Town scene houses, props models. Bots are using mostly algorithms from P.L.Newton, Unreal Engine Behavior Trees documentation, and other tutorials. Nothing special, but looks pretty good, and this was not too hard to make in UE (of course tons to be done). Before was , trying to develop with CryEngine3 and really is difficult to compare it with UE4, especially support, response of Epic company. UE4 is much better. Learning resources, features implementation quality and other things.
                              If not hard, leave your comment. (can be critics..)
                              Last edited by Minius; 02-27-2015, 01:30 PM. Reason: Corect some statements

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                                A little dragon from scratch, no tutorials or refferenses. Second try on character-modeling.

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                                Attached Files
                                System
                                ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

                                ArtStation
                                Artwork thread

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