Announcement

Collapse
No announcement yet.

What Are You Working On? Community Screenshots & Videos

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by NobleSpoon View Post
    I've been working on a marble labyrinth game for the Oculus Rift and eventually GearVR.

    Did you ever play the game marble madness? If not you should look it up it was for the nintendo, it was a great and hard game.

    Comment


      im begginer, and i was started a map fro zombie defensing game, my friend is developenint it :P
      Click image for larger version

Name:	QuXT8Ni.jpg
Views:	1
Size:	143.4 KB
ID:	1065694

      Comment


        Originally posted by DarkHorror View Post
        Did you ever play the game marble madness? If not you should look it up it was for the nintendo, it was a great and hard game.
        I haven't played that game since I was a kid but I remember always getting incredibly frustrated, lol. We may include some similar types of challenges within the game.
        Klepto - Burglary Simulator

        Comment


          D.G.U - Our New Game : Work in Progress

          D.G.U - Game Trailer :



          Please support us and vote for us on Steam Greenlight - http://steamcommunity.com/sharedfile.../?id=382664056

          Comment


            Unreal Engine 4 Dev Video #17: Added Path Distance based Grid Mapping:

            Added Path Distance based Grid Mapping for movement (similar to XCOM). Blue ones shows nearby grids, Yellow shows distant, yet accessible grids, and going even farther deactivates the grids.

            Unreal Possibilities
            New: Grid Creation Systems | Unreal Engine Tips | Tower Defense Starter Kit (v2.8)

            Comment


              I created some new destructible asteroids for my space game.

              Comment


                Small lighting test for my game:

                Last edited by fdslk; 02-04-2015, 03:28 PM.

                Click the tiny bird!
                It'll take you to my stuff!

                Comment


                  Currently my company NeoSpawn Games is working on a fighting game aimed for PC/PS4/XboxOne and so far been using stable releases but I have been learning how to build from source so if need be we can tweak stuff. We are currently working on a demo reel to show around but I can post a couple pics. I made a thread a while ago but since then the name has changed and three of the characters have been removed but it hasn't changed the game or the mechanics at all. Currently looking in to trying to find a way to make the blood effects from the particle emitters lang on the characters and ground. Right now I am building the 4.6.1.0 build with Substance in it so I can see if that will help a bit since the prototyping characters we are using with Mixamo Fuse uses Substance for the textures. Although even with out Substance Plugin they look awesome. I am just wondering if I could make them look better. Also using textures from GameTextures.com and they are an amazing resource for people. Also decided to put up one that's a little old but is of a fight between to of the fighters we have prototyped and rigged Acionna and Jason. Trying to get the blood to time right atm. Right now it's rather random.



                  Attached Files
                  Demented owner and founder of NeoSpawn Games
                  Current Project: Project Yami (place holder title) Next-Gen Fighter using UE4
                  FanPage: www.facebook.com/NeoSpawnGames
                  Official(under construction): www.neospawngames.net
                  Personal FB: http://www.facebook.com/Keiyentai
                  LinkedIn Profile: http://www.linkedin.com/in/Keiyentai

                  Comment


                    Hop ! A quick test with speedtree and the new foliage shader (4.7 Preview4).

                    ____________________________________________________________
                    https://twitter.com/Koola_UE4

                    Comment


                      Hello there! We tried to make prototype of the game for one week. Here we go

                      Start screen

                      Click image for larger version

Name:	ToL_UE_Playground_01.png
Views:	1
Size:	785.4 KB
ID:	1065885

                      You start at the pier and you need to pass through a maze to turn on light in the tower.

                      Click image for larger version

Name:	ToL_UE_Playground_02.png
Views:	1
Size:	935.3 KB
ID:	1065886

                      Skydiving mode

                      Click image for larger version

Name:	ToL_UE_Playground_04.png
Views:	1
Size:	855.6 KB
ID:	1065891

                      This is not exactly what I want. But we keep working and I hope to show you something new soon.

                      Click image for larger version

Name:	ToL_UE_Playground_05.png
Views:	1
Size:	791.7 KB
ID:	1065892

                      Stay tuned
                      Attached Files
                      www.tracesoflightgame.com | @mihal_pigichka

                      Comment


                        I love the art style you have going mihalp. It's very unique.
                        Demented owner and founder of NeoSpawn Games
                        Current Project: Project Yami (place holder title) Next-Gen Fighter using UE4
                        FanPage: www.facebook.com/NeoSpawnGames
                        Official(under construction): www.neospawngames.net
                        Personal FB: http://www.facebook.com/Keiyentai
                        LinkedIn Profile: http://www.linkedin.com/in/Keiyentai

                        Comment


                          @mihalp love the title screen with the tilt-shift effect. And a very interesting variation on lowpoly-artstyles

                          Screen of a small demonstrational AI-companion game I made for my bachelor thesis c: More over here
                          Twitter (Dustb0)

                          Comment


                            This is an example of mouse pawn rotation using blueprints. The beginning of this video is a quixel 3Do of the scratch and gloss layers for the higher res record, I'm working on. The rest of the video is a rough sketch import of the turntable. The good news is the record follows and tracks the mouse movement. A major step forward for my level.


                            Last edited by koluskomtu; 02-03-2015, 01:29 AM. Reason: video link

                            Comment


                              Unreal Engine 4 Dev Video #18: Added Movement Action Points & Automated Turn End Logic:



                              Added movement action points to determine the distance that a unit can move in a single turn. Grids and paths are spawned accordingly. Once all units have exhausted their action points, the end turn logic automatically kicks in.
                              Unreal Possibilities
                              New: Grid Creation Systems | Unreal Engine Tips | Tower Defense Starter Kit (v2.8)

                              Comment


                                Environment Art

                                I've been kicking this around for a few weeks. Crits appreciated, thanks.



















                                http://www.jonathanlambert-art.com
                                Jonathan Lambert
                                Lead VR Developer
                                HTXLabs

                                Comment

                                Working...
                                X