Originally posted by NobleSpoon
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What Are You Working On? Community Screenshots & Videos
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Originally posted by DarkHorror View PostDid you ever play the game marble madness? If not you should look it up it was for the nintendo, it was a great and hard game.
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D.G.U - Our New Game : Work in Progress
D.G.U - Game Trailer :
Please support us and vote for us on Steam Greenlight - http://steamcommunity.com/sharedfile.../?id=382664056
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Currently my company NeoSpawn Games is working on a fighting game aimed for PC/PS4/XboxOne and so far been using stable releases but I have been learning how to build from source so if need be we can tweak stuff. We are currently working on a demo reel to show around but I can post a couple pics. I made a thread a while ago but since then the name has changed and three of the characters have been removed but it hasn't changed the game or the mechanics at all. Currently looking in to trying to find a way to make the blood effects from the particle emitters lang on the characters and ground. Right now I am building the 4.6.1.0 build with Substance in it so I can see if that will help a bit since the prototyping characters we are using with Mixamo Fuse uses Substance for the textures. Although even with out Substance Plugin they look awesome. I am just wondering if I could make them look better. Also using textures from GameTextures.com and they are an amazing resource for people. Also decided to put up one that's a little old but is of a fight between to of the fighters we have prototyped and rigged Acionna and Jason. Trying to get the blood to time right atm. Right now it's rather random.
Demented owner and founder of NeoSpawn Games
Current Project: Project Yami (place holder title) Next-Gen Fighter using UE4
FanPage: www.facebook.com/NeoSpawnGames
Official(under construction): www.neospawngames.net
Personal FB: http://www.facebook.com/Keiyentai
LinkedIn Profile: http://www.linkedin.com/in/Keiyentai
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Hello there! We tried to make prototype of the game for one week. Here we go
Start screen
You start at the pier and you need to pass through a maze to turn on light in the tower.
Skydiving mode
This is not exactly what I want. But we keep working and I hope to show you something new soon.
Stay tuned
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I love the art style you have going mihalp. It's very unique.Demented owner and founder of NeoSpawn Games
Current Project: Project Yami (place holder title) Next-Gen Fighter using UE4
FanPage: www.facebook.com/NeoSpawnGames
Official(under construction): www.neospawngames.net
Personal FB: http://www.facebook.com/Keiyentai
LinkedIn Profile: http://www.linkedin.com/in/Keiyentai
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@mihalp love the title screen with the tilt-shift effect. And a very interesting variation on lowpoly-artstyles
Screen of a small demonstrational AI-companion game I made for my bachelor thesis c: More over here
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This is an example of mouse pawn rotation using blueprints. The beginning of this video is a quixel 3Do of the scratch and gloss layers for the higher res record, I'm working on. The rest of the video is a rough sketch import of the turntable. The good news is the record follows and tracks the mouse movement. A major step forward for my level.
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Unreal Engine 4 Dev Video #18: Added Movement Action Points & Automated Turn End Logic:
Added movement action points to determine the distance that a unit can move in a single turn. Grids and paths are spawned accordingly. Once all units have exhausted their action points, the end turn logic automatically kicks in.
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Environment Art
I've been kicking this around for a few weeks. Crits appreciated, thanks.
http://www.jonathanlambert-art.comJonathan Lambert
Lead VR Developer
HTXLabs
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