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    Originally posted by DotCam View Post
    Oh what???!!! Ok... time to download the new build! That looks great! Thanks for mentioning it
    No problemo
    ArtStation

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      Originally posted by The_Distiller View Post
      Tried some new features of the latest GitHub build, so cool to finally see specular highlights and SSR on translucent materials
      WHUUUUUT?!?!?!? I ******* need this! Is it part of 4.8? Or just some wip stuff?
      Check out UNREAL 4 Lighting Academy
      https://forums.unrealengine.com/show...ng-like-that-)

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        specular on translucent stuff? hell yeah.. could have needed that some time ago.. ended up making it completely opaque.. finally

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          Originally posted by juoolz View Post
          Hi all...Let me know what you think. J

          [ATTACH=CONFIG]22879[/ATTACH]
          Im a terrible terrible human being and completely forgot to mention the Concept artist behind the scene. His name is Oskar Firek you can see his spectacular works in classic visualisation on Behance or his site "ofdesign.pl".

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            very rough test level im prototypeing some game mechanics with
            Click image for larger version

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            ______________________________________________
            https://www.facebook.com/madhousesoftware
            Where sanity is a virtue

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              I'm working on The Hum:Abductions (UE4 is just awesome!)


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                A short demonstration video of the Gravity Gun, that I made in UE4. The basic weapon controls are the same as that of Half Life 2.

                Unreal Possibilities
                New: Tower Defense Starter Kit (v2.8) | Line of Sight Visualization [30% OFF] | Waypoint Generator

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                  @Anubis
                  Amazing work you got there. I follow The Hum from your first post here.
                  Can´t wait to see more

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                    Originally posted by Inmatic View Post
                    @Anubis
                    Amazing work you got there. I follow The Hum from your first post here.
                    Can´t wait to see more
                    I, too, follow The Hum
                    Let's Connect [Twitter]

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                      thanks @chance ivey and @Inmatic! I dont want to put much about The Hum on this thread, so this is just a quick thank you

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                        I'm trying to stop being bad at this UV mapping business.

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                          space action game prototype and Universe background and planet creation blueprints

                          I did a little space action game prototype. I put my Universe background and planet creation blueprints to some use. This is a video showing a basic implementation of the look and feel of the game concept in action.
                          I am flying the ship with an Xbox 360 controller and the basic AI Turrets and ships are attacking.



                          By the way, I am looking for some help on the programming side of things to take this a bit further. Just contact me if you find this interesting.

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                            Beginning of something like a tower defense game
                            Attached Files

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                              Yes, well it's more of an engine that can be setup across multiple business structures.



                              What your seeing is the system I aptly call FATE. The lights you see are first spawned in a virtual environment by live audio streamed from the Dj. The audio itself can control anything as I showcased earlier with that tree video. These lights are then exported to real led light set wirelessly throughout the venue. These are used as bloom lighting ie if I were projecting a fireplace it would bloom the light from the projected image into the room in whatever area it's located at the time. But the real meat and potatoes behind FATE is it's ability to keep everything in time to the music of the Dj. This allows me to offer you the guest a variety of ways to interact with the Dj and the venue without ruining the show. An example would be if I gave you a laser pen that shot fireworks, your free will would allow you to shoot as many fireworks as your little heart desired, but FATE controls how far it goes and when it actually explodes. So no matter where or when you shot your fireworks, they would all explode to the beat of the Dj. And that's just the way it is.

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                                I've been working on a marble labyrinth game for the Oculus Rift and eventually GearVR.

                                Klepto - Burglary Simulator

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