Announcement

Collapse
No announcement yet.

What Are You Working On? Community Screenshots & Videos

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by AngeIV View Post

    I'm doing some components for general purpose, with some small use case examples. This is last part of 3 videos on resident evil mechanics. However in previous video I present animation system itself:

    Here you can see IK aim offset IK look-at and lightweight animation system.
    Will share here on forums for free with all my blueprints I just have to exclude assets that don\t belong to me - so maps and animations. and Make instructions and videos on how to add them later on.


    UPDATE and download link (build game) in the description:
    Looking great!
    Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

    Comment


      Just started work on A capture point system like the battlefield games, As you can see I'm heavily inspired by 2142
      https://www.artstation.com/alphawolf
      https://www.deviantart.com/alphawolf-uk/gallery
      https://www.youtube.com/user/AlphaWoIFuk/videos

      Comment


        Working on a plugin that allows game play on the whole planet Earth or just a selected part of it. All comes with predefined land types but is fully customizable using blueprints. More info at http://www.unrealwild.com

        Comment


          Basement level almost done now fdor my Alice Brighton adventure game, visit the home page to find out more
          https://alicebrightongame.com/

          Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

          Comment


            Quarry rocks in Unreal.
            Photogrammetry.



            Click image for larger version

Name:	001.jpg
Views:	350
Size:	174.1 KB
ID:	1784382Click image for larger version

Name:	002.jpg
Views:	347
Size:	160.3 KB
ID:	1784383Click image for larger version

Name:	003.jpg
Views:	319
Size:	333.0 KB
ID:	1784384

            Comment


              CyberPunch

              See my thread for details...

              Comment


                [GAME] the Sentinels - mobile looter strategy
                Hello, Investors! Here at the HIVE Industries we are glad to anounce our next gen Planetary Protection Program "The Sentinels" - new way to fight against extraterrestrial threat.

                Trailer


                the Sentinels is a mobile looter strategy game with active pause and procedural content generation.
                Fight with alien invaders at Arcologies - hundred stories city-structures, build up your base and prepare your squad between the fights for new battles! A huge arsenal of diverse weapons awaits you in endless Arcs. Overcome your enemies using your tactical abilities, adapt, be smarter than your adversary. You'll achieve our most powerful technologies and become our deadliest weapon against extraterrestrial threat. Research alien equipment and ammunition, disassemble old and create better guns, build reactors and automated factories, trade on black market and do everything to destroy aliens more and more efficiently. Build your base, build better weapons and armored suits, build better squad and become more effective in our new mobile game: the Sentinels!

                Gameplay


                Join us at Patreon and Discord

                Comment


                  Mind map level for alicebrightongame.com

                  The idea is once our protagonist gathered sufficient clues, she will be transported to a virtual world (name still open, feel free to suggest) where she can looks each clue in details & attempts to piece them together using a deduction sheet (similar to recent Sherlock Holmes games)
                  Each blue orb is a clue you can examine. Yellow orb open deduction sheet. Upon solving, transport you back to reality.

                  Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

                  Comment




                    This has taken me has longer that I would have liked (self taught and limited time) but it feels good to finally be finishing something.
                    its the first project I have ever finished for the marketplace and also the first time I tried to create a more professional video with premier pro, so I hope it turned out ok.
                    tell me what you think!
                    https://www.artstation.com/alphawolf
                    https://www.deviantart.com/alphawolf-uk/gallery
                    https://www.youtube.com/user/AlphaWoIFuk/videos

                    Comment


                      I am working on my first project in unreal. This weekend I was trying to figure out foliage, texturing and blender. I already had terain.

                      Comment


                        HeadlessStudios.com is now part of TheGameDevStore.com

                        Comment


                          Some screenshots of my low-poly stealth game.


                          Click image for larger version  Name:	Stealth_Player.jpg Views:	0 Size:	542.6 KB ID:	1796442
                          Click image for larger version  Name:	Stealth_Jeep.jpg Views:	0 Size:	571.6 KB ID:	1796441
                          Click image for larger version  Name:	Stealth_PalmTrees.jpg Views:	0 Size:	599.5 KB ID:	1796440
                          Click image for larger version  Name:	Stealth_Weapons.jpg Views:	0 Size:	453.1 KB ID:	1796439
                          Last edited by Vectricon1; 08-03-2020, 02:40 PM.

                          Comment


                            Originally posted by Stevadore View Post
                            Some screenshots of my low-poly stealth game.
                            Is it set in Cuba?

                            Week update on my project.

                            Comment


                              Originally posted by Weiner View Post
                              Is it set in Cuba?

                              Week update on my project.
                              No, not Cuba specifically. Sort of inspired by 80s action movies like Commando where the hero storms the tropical island stronghold of the antagonist.

                              Comment

                              Working...
                              X