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    Having 3 weeks off work has really allowed me to expand my learning. This week was AI systems, And I made some Metal gear solid types guard AI.
    https://www.artstation.com/alphawolf
    https://www.deviantart.com/alphawolf-uk/gallery
    https://www.youtube.com/user/AlphaWoIFuk/videos

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      Hey everyone. with my teammates, we are working on Amma: Chronicles of lost stars, an action role-playing game set in a mysterious and ancient universe.

      Here is the official thread about the project: https://forums.unrealengine.com/comm...ars-wip-thread

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        Developed using unreal engine 4 (a genius slackers game)

        https://www.ign.com/articles/what-happened-announced

        https://www.youtube.com/watch?v=dNY0ZLBE7VY

        https://store.steampowered.com/app/1296290/What_Happened/


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          After over 4 years in development hell, we are finally ready to announce "Ruth's Journey", a free demo to our upcoming game "The Long Way Home". Set in the TLWH universe, Ruth's Journey follows Ruth as she sets out to photograph the rare Golden Finch.

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            Highlights from our January 2020 Mocap Circus Workshop at Animatrik Film Design in Burnaby, British Columbia:



            Exploration of integrating live video feeds into digital environments for real-time virtual performance:

            Last edited by ShocapEnt; 05-12-2020, 12:31 PM.

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              just monkeying around. SunSky and SkySphere combo.

              Click image for larger version

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                Getting pivot painter 2 to work nicely with foliage:

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                  Taking another shot at a snow material function, includes diffuse, normals, displacement, large scale persistent trails, and sparkly bits.

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                    Hello!
                    Working on 3rd person PvP shooter. This is our progress for 6 weeks.
                    Network replication is ready and lvl is graybox.


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                      Have just finished the directional parry system in #disstrandia

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                        Just a quick post to let folks that I'm still working on my project Working Title - Deidra).

                        Here's a few Screenshots to let everyone know how it's looking so far.

                        I have a Dev Blog on the web site: www.Norluxe.com

                        There's also a Demo available for download if anyone is interested
                        Talk with everyone later !




                        Last edited by White_Rose; 06-09-2020, 03:05 PM.

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                          Hello to everybody posting here ! Here is all of my current recent work, and Yorda's locomotion system is more like an ongoing learning project for animation systems. Thanks for watching !

                          and here's my showreel 2020

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                            Finally getting the hang of Unreal Engine and Blender!
                            Made the Dodge Charger 2014, still have to figure some things out like the flashing lights under the mirror/pushbar. Somehow they are not transparent anymore >_<
                            Attached Files

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                              I'm doing some components for general purpose, with some small use case examples. This is last part of 3 videos on resident evil mechanics. However in previous video I present animation system itself:

                              Here you can see IK aim offset IK look-at and lightweight animation system.
                              Will share here on forums for free with all my blueprints I just have to exclude assets that don\t belong to me - so maps and animations. and Make instructions and videos on how to add them later on.


                              UPDATE and download link (build game) in the description:
                              Last edited by AngeIV; 06-26-2020, 08:06 AM.

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                                I hope you guys like it. I am hard at work making an adventure game. It will feature traditional elements of classic adventure games, strong puzzles (multi phases, environment puzzles, finding clues, combine items etc), story & funny interactions.

                                This is more a showcase of the work I put in making the level than gameplay, Gameplay focus video will come soon.
                                Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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