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      Having 3 weeks off work has really allowed me to expand my learning. This week was AI systems, And I made some Metal gear solid types guard AI.
      https://www.artstation.com/alphawolf
      https://www.deviantart.com/alphawolf-uk/gallery
      https://www.youtube.com/user/AlphaWoIFuk/videos

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        Hey everyone. with my teammates, we are working on Amma: Chronicles of lost stars, an action role-playing game set in a mysterious and ancient universe.

        Here is the official thread about the project: https://forums.unrealengine.com/comm...ars-wip-thread

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          Developed using unreal engine 4 (a genius slackers game)

          https://www.ign.com/articles/what-happened-announced

          https://www.youtube.com/watch?v=dNY0ZLBE7VY

          https://store.steampowered.com/app/1296290/What_Happened/


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            After over 4 years in development hell, we are finally ready to announce "Ruth's Journey", a free demo to our upcoming game "The Long Way Home". Set in the TLWH universe, Ruth's Journey follows Ruth as she sets out to photograph the rare Golden Finch.

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              Highlights from our January 2020 Mocap Circus Workshop at Animatrik Film Design in Burnaby, British Columbia:



              Exploration of integrating live video feeds into digital environments for real-time virtual performance:

              Last edited by LnBAnimation; 05-12-2020, 12:31 PM.

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                just monkeying around. SunSky and SkySphere combo.

                Click image for larger version

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                  Getting pivot painter 2 to work nicely with foliage:

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                    Taking another shot at a snow material function, includes diffuse, normals, displacement, large scale persistent trails, and sparkly bits.

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                      Hello!
                      Working on 3rd person PvP shooter. This is our progress for 6 weeks.
                      Network replication is ready and lvl is graybox.


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                        Have just finished the directional parry system in #disstrandia

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                          Just a quick post to let folks that I'm still working on my project Working Title - Deidra).

                          Here's a few Screenshots to let everyone know how it's looking so far.

                          I have a Dev Blog on the web site: www.Norluxe.com

                          There's also a Demo available for download if anyone is interested
                          Talk with everyone later !




                          Last edited by White_Rose; 06-09-2020, 03:05 PM.

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                            Hello to everybody posting here ! Here is all of my current recent work, and Yorda's locomotion system is more like an ongoing learning project for animation systems. Thanks for watching !

                            and here's my showreel 2020

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                              Finally getting the hang of Unreal Engine and Blender!
                              Made the Dodge Charger 2014, still have to figure some things out like the flashing lights under the mirror/pushbar. Somehow they are not transparent anymore >_<
                              Attached Files

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                                I'm doing some components for general purpose, with some small use case examples. This is last part of 3 videos on resident evil mechanics. However in previous video I present animation system itself:

                                Here you can see IK aim offset IK look-at and lightweight animation system.
                                Will share here on forums for free with all my blueprints I just have to exclude assets that don\t belong to me - so maps and animations. and Make instructions and videos on how to add them later on.


                                UPDATE and download link (build game) in the description:
                                Last edited by AngeIV; 06-26-2020, 08:06 AM.

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