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    Hi Everyone... I have just released a new Video Log, for my little game here.. It's about special abilities and the item shop... Let me know what you think of these types of videos, good and bad.. Any feedback will be very much appreciated, Thanks :-)

    Link To Video!
    https://youtu.be/DG_kounnzmU

    Attached Files

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      A guy on YouTube said there's something wrong with my impacts, vaguely... Any idea what it could be? I'm not playing an audio impact sound but that's the only thing I can think of...

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        Fight test of our RTS game called Edge of Chaos, featuring a custom pathfinding and movement system. It is very WIP

        https://edgeofchaosrts.com/

        Edge of Chaos RTS
        "Age of Total Heroes" - RTS Pathfinding and Movement System for UE4
        RTS Camera C++ Tutorial

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          Withstand: Survival




          Made separate UE4 Forum thread for it
          https://forums.unrealengine.com/comm...open-world-fps

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            Did this one recently for Polycount's environment art challenge. I wanted to test out my RTX card with the realtime raytracing, so this scene is lit with just dynamic lights. I wanted to add somne fire and smoke effects, but unfortunately the free particle effects sampes from Epic doesn't seem to show up with realtime raytracing enabled.


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            Artstation - Portfolio

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              Fall of Civilization
              A solo project I have been working on for years.
              Turn based isometric strategy game set in a post apocalyptic future.
              https://steamcommunity.com/app/467010

              Sadly the project fell into the side-line when full-time work understandably took up the majority of my time but I'm getting back into the groove and pushing to get it done!
              Any and all support is appreciated.
              Attached Files

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                New Brace ability for the game Simulacrum. Find out more here!


                Caldera Entertainment | Twitter | ArtStation

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                  Here is my Superman and beyond post
                  video link https://vimeo.com/394478186

                  and Artstation post https://www.artstation.com/artwork/ba1NNd

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                    Working on lights and shadows

                    Game: Glory of Portugal: Fortresses of Brazil
                    Work in Progress topic page: https://forums.unrealengine.com/comm...sses-of-brazil
                    Fort name: Fortaleza de Santa Cruz de Anhatomirim
                    Location: Florianópolis city, Santa Catarina state, Brazil
                    The screenshot is from the fort's Portal

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                      I have worked on a game inspired by games like "Mini Metro" and "Railroad Tycoon". The game is called "UFO Airlines". You can try an early access version of the game here https://gamejolt.com/games/UFO_Airlines/474993

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                        Hi

                        This is a prototype for a surfing game I've been working on while learning how to do blueprint development in unreal engine



                        I am releasing a prototype build on itch.io for people to try. I would be grateful for feedback on gameplay and controls, all art assets are placeholders right now and will be replaced further down the road.

                        https://timsundin.itch.io/surfing

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                          AR game test
                          Real shadow,spell,Creature

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                            battlemage
                            Anime Shading Model - Twitter

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                              I'm working on a simple story telling system but yet one that can share emotion and thrill.

                              | Home | ShootOut (WIP) |

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                                eribus423



                                (video is a bit out of date)
                                i am working on a fully coop mission based fps.
                                testing ends next week and then early access(too soon but i need to try and take advantage of the record number or users online)

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                                Working...
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