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    Originally posted by SE_JonF View Post
    Been working on this game for a little while now. It's a Co-operative Third-Person game. Here's a quick cinematic teaser. You can also check out the gameplay video here! =)

    Very nice that how long did this take you to make?

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      Originally posted by WrecklessRush View Post

      Very nice that how long did this take you to make?
      Thanks WrecklessRush!

      The trailer? A couple hours. The game demo? A few months. Been working on it since around summer 2019. =)

      Caldera Entertainment | Twitter | ArtStation

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        Finally getting my project called The Chronicles of Eithothlon moving forward! I will hopefully have a video coming out soon as I work out some kinks. I have purchased the MMO Starter Kit by Codespartan. (Shoutout to CodeSpartan) I recently migrated to 4.24. I am looking forward to the possibilities of world composition! I know I haven't updated this post in a while and that's because I have been busy working on the game! Unfortunately, I don't have enough to show yet. Soon... very soon!

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          working on slight comic shading and lightning
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            Multiplayer ProcMesh Slicing
            for Dynamic Destruction of persons (dismemberment), place &, things..

            Host Server


            Dedicated Server
            HeadlessStudios.com is now part of TheGameDevStore.com

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              Wrapping up work on Ball of Doom. It's been a hectic couple of years but it's almost done. This is one of the cities in the game.

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                  A little concept/prototype ive been messing around with. Going to try to get some custom foliage in tonight.

                  Last edited by Myapathy; 02-03-2020, 10:46 PM.

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                    Retro "doom like" 2D sprites rendered from meshes in ue4 runtime.
                    • pixeleration resolution scales with actor scale
                    • changeable FPS for sprite
                    • changeable number of views (angles)
                    • switch from 3d mesh to sprite in realtime
                    • no need to create flipbooks

                    Last edited by EvilReFlex; 02-09-2020, 02:53 PM.

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                      Testing a new ability for Simulacrum.


                      Caldera Entertainment | Twitter | ArtStation

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                        Making neo look bad...

                        Seriously if he's the one I must be god... I could **** neos code into the toilet in two hours...



                        And trying to figure out a rewinding time ability.... I've nearly got it but there's no easy way to get the currently playing animation in the anim graph... There used to be a get slot animation node... But mysteriously it's vanished... Either that or the context menu is laughing at me again...
                        Last edited by L04D3D; 02-12-2020, 11:22 AM.

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                          Originally posted by SE_JonF View Post
                          Testing a new ability for Simulacrum.

                          Looks good, cool particles...

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                            Reverse time WIP

                            I had a rough of this in a few hours...

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                              First time to set something up in UE4

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                                Working on this FPS project


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                                Working...
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