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      Been working on this game for a little while now. It's a Co-operative Third-Person game. Here's a quick cinematic teaser. You can also check out the gameplay video here! =)


      Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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        Originally posted by SE_JonF View Post
        Been working on this game for a little while now. It's a Co-operative Third-Person game. Here's a quick cinematic teaser. You can also check out the gameplay video here! =)

        Very nice that how long did this take you to make?

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          Originally posted by WrecklessRush View Post

          Very nice that how long did this take you to make?
          Thanks WrecklessRush!

          The trailer? A couple hours. The game demo? A few months. Been working on it since around summer 2019. =)

          Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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            Finally getting my project called The Chronicles of Eithothlon moving forward! I will hopefully have a video coming out soon as I work out some kinks. I have purchased the MMO Starter Kit by Codespartan. (Shoutout to CodeSpartan) I recently migrated to 4.24. I am looking forward to the possibilities of world composition! I know I haven't updated this post in a while and that's because I have been busy working on the game! Unfortunately, I don't have enough to show yet. Soon... very soon!

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              working on slight comic shading and lightning
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                Multiplayer ProcMesh Slicing
                for Dynamic Destruction of persons (dismemberment), place &, things..

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                HeadlessStudios.com - S P A G H E T T I: Ninja Swords, Guns & Monsters & Other S**t! - Join Our Discord

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                  Wrapping up work on Ball of Doom. It's been a hectic couple of years but it's almost done. This is one of the cities in the game.

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                      A little concept/prototype ive been messing around with. Going to try to get some custom foliage in tonight.

                      Last edited by Myapathy; 02-03-2020, 10:46 PM.

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                        Retro "doom like" 2D sprites rendered from meshes in ue4 runtime.
                        • pixeleration resolution scales with actor scale
                        • changeable FPS for sprite
                        • changeable number of views (angles)
                        • switch from 3d mesh to sprite in realtime
                        • no need to create flipbooks

                        Last edited by EvilReFlex; 02-09-2020, 02:53 PM.

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                          Testing a new ability for Simulacrum.


                          Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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                            Making neo look bad...

                            Seriously if he's the one I must be god... I could **** neos code into the toilet in two hours...



                            And trying to figure out a rewinding time ability.... I've nearly got it but there's no easy way to get the currently playing animation in the anim graph... There used to be a get slot animation node... But mysteriously it's vanished... Either that or the context menu is laughing at me again...
                            Last edited by L04D3D; 02-12-2020, 11:22 AM.

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                              Originally posted by SE_JonF View Post
                              Testing a new ability for Simulacrum.

                              Looks good, cool particles...

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                                Reverse time WIP

                                I had a rough of this in a few hours...

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                                Working...
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