Hi everyone! Its been a whole week since the last update, so I figured it was about time to fill you all in with all the new features in my game AmmoRun!
In this video, I show off a couple of new traps and features. Including new enemy spawn balancing, Player Melee, Voltoc Pistol, Mine Feilds, Launch Pads, Sweepers and new enemy AI animation states! Alpha coming soon!
Made a quick Layered Material Setup in UE4.24, for those interested.
Edit: Don't forget to enable the feature under Project Settings>Rendering>Experimental>Support Material Layers.
Link: https://drive.google.com/file/d/1fUZ...ew?usp=sharing
Last edited by SmartPolygon; 11-06-2019, 08:30 PM.
Working on combat, tweaking overall fidelity. Added more sounds, animations, characters, effects recently, and updated the combat system overall. Next, adding archers and mages ..
Hi all, hope you are having a great week. I wanted to share with you an environment (inspired by God of War) I created in UE4 over the course of a week using one trim sheet and a couple of modular assets I made in Blender, Zbrush and Substance (and some Paragon assets from Epic).
Have a look and any feedback would be greatly appreciated! Thank you!
The latest video from my WLA: Safeguard PC game (tactical shooter dynamic sandbox light RPG). Preparing first private demo. Still much work to do, but performance stays smooth. 4k 60fps video.
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