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    Made a small test how it looks if I "pixelerize" the weapon with post processing to look like a 2D weapon of a early 90s game.

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      More blueprint-based illumination detection.

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        Okay so its here : https://gofile.io/?c=fdvXzx



        you need to install houdini then you have to put the folder under content in windows explorer, then open unreal, open the scene, right click on the terrain and hit recook

        be sure to have the nature environnement assets has well in your project to have all trees and rocks

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          I made another terrain, the terrain can be offset, to a complete different canyon shape


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            loads of new stuff in this video... stylish hack and slash for the uninitiated...

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              Click image for larger version

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              100 % Maya, Substance Painter, UE4 ingame
              Last edited by sold4t; 09-11-2019, 12:31 PM.

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                New video, now with animated 2D sprite character and pixelized animated 3D weapon:

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                  New moves particles and other stuff

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                    VR training simulator repairning works at the oil derrick. WIP. first episod.

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                    Last edited by Shadow_sng; 09-18-2019, 04:39 AM.

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                      The Studio 8ight Team is working on a VR Superyachting simulator

                      https://www.youtube.com/watch?v=XCkdwryaxzA

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                        Rainy Surface Material Function

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                          New video of my old school project.

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                              particles and other stuff...

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