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    made the city bigger, ten by ten blocks is about all my ancient pc can handle... i show off some of it after the fight.... thanks for looking

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      Ran another environment test for the new clouds shader with some VR controls.

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        Still progressing on enemy unit. Hoping to have him in game within the next 1-2 weeks. Click image for larger version

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        Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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          Currently working on our upcoming Kickstarter campaign next week
          https://www.youtube.com/watch?v=0LHcRmYBwaQ&t=0s

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            Click image for larger version  Name:	pyramid1.jpg Views:	1 Size:	90.6 KB ID:	1649617
            working on character made from scratch in maya
            Last edited by qdelpeche; 08-05-2019, 02:59 AM. Reason: Nude picture removed as it was reported by other users

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              Click image for larger version

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              Last edited by sold4t; 08-04-2019, 03:19 PM.

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                Forgot to post this video.

                Testing ray tracing with day cycle.

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                  The head is finished now. Really looking forward to seeing this thing in engine. =) Check out more shots here.

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                  Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                    Working on a winter low poly landscape currently
                    Attached Files

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                      Dragon Stance now has a kind of batman arkham lock on system, weapon stances have soft lock, air targets are preferred over ground targets... tweaks to dragon combo ( infinite combo ) to try and make it look better, solved a problem with anim trails not turning on, the trick is not to try and regulate anim trails through an anim graph do it via a montage instead...

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                        Hi guys, first time posting on this forums, just wanted to share with you a project I'm working on. It´s about making remakes of one stage form old games, it's called Videogame Stage Remaker!

                        This one is Ninja Gaiden 1, stage 1-1 on NES, hope you like it.

                        I would love to hear your feedback!

                        You can see more at www.videogamestageremaker.blog or instagram @videogamestageremaker

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                          A little tour on my procedural terrain generator



                          https://streamable.com/f6e17

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                            update on overdrive

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                              Been working on a light detection system for stealth mechanics in Blueprints.

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                                Our new game, Tech vs Magic: https://forums.unrealengine.com/community/work-in-progress/1652317-tech-vs-magic



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