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    Still progressing on enemy unit. Hoping to have him in game within the next 1-2 weeks. Click image for larger version

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    Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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      Currently working on our upcoming Kickstarter campaign next week
      https://www.youtube.com/watch?v=0LHcRmYBwaQ&t=0s

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        Click image for larger version  Name:	pyramid1.jpg Views:	1 Size:	90.6 KB ID:	1649617
        working on character made from scratch in maya
        Last edited by qdelpeche; 08-05-2019, 02:59 AM. Reason: Nude picture removed as it was reported by other users

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          Click image for larger version

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          Last edited by sold4t; 08-04-2019, 03:19 PM.

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            Forgot to post this video.

            Testing ray tracing with day cycle.

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              The head is finished now. Really looking forward to seeing this thing in engine. =) Check out more shots here.

              Click image for larger version  Name:	Enemy_WIP_Sheet_B9.jpg Views:	2 Size:	151.1 KB ID:	1650956

              Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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                Working on a winter low poly landscape currently
                Attached Files

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                  Dragon Stance now has a kind of batman arkham lock on system, weapon stances have soft lock, air targets are preferred over ground targets... tweaks to dragon combo ( infinite combo ) to try and make it look better, solved a problem with anim trails not turning on, the trick is not to try and regulate anim trails through an anim graph do it via a montage instead...

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                    Hi guys, first time posting on this forums, just wanted to share with you a project I'm working on. It´s about making remakes of one stage form old games, it's called Videogame Stage Remaker!

                    This one is Ninja Gaiden 1, stage 1-1 on NES, hope you like it.

                    I would love to hear your feedback!

                    You can see more at www.videogamestageremaker.blog or instagram @videogamestageremaker

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                      A little tour on my procedural terrain generator



                      https://streamable.com/f6e17

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                        update on overdrive

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                          Been working on a light detection system for stealth mechanics in Blueprints.

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                            Our new game, Tech vs Magic: https://forums.unrealengine.com/community/work-in-progress/1652317-tech-vs-magic



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                              Been working on the city world for our game (Dreamscaper):

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                              Last edited by Paul Svoboda; 08-19-2019, 08:30 PM.

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                                Im making some vehicule for a warfare game, and i will provide them for free



                                https://discord.gg/QkM4MF9

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