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    Originally posted by TechLord View Post

    Hi SE_JonF

    Very nice design. Is it modular? If YES, I could definitely imagine using those type parts with BAD Morfo Multiuser 3D HyperBasher. Once I solve the symmetric location bug it will perfect for assembling characters, creatures, and other types of entities using symmetry.
    Hey Techlord,

    Thanks! It's actually for a game I'm working on, not the marketplace. It isn't intended to be modular. =)

    Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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      #Screenshotsaturday :-)
      Project "Rogue Velocity 3D". As usual, experimenting and adding features that comes in mind. This time - dynamic engines for Gunship.

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        Still working on "A Story of Hope" :-)



        My Artstation Profile
        Currently working on A Story of Hope : WIP Thread // Website

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          Great stuff folks!
          Here is some of my recent work - i got to experiment quite a bit more with the Unreal shaders here, as well as vertex painting.
          Carpets by Florin Bisca - https://www.artstation.com/florin, and some wall trim pieces fromhttps://sketchfab.com/dikart. Here is some of that work.
          If you'd like to see some of this work on video and check out some of the gameplay mechanics as well - check out https://www.twitch.tv/neverfollow81/videos as well as https://www.youtube.com/c/andreistefangClick image for larger version

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            The combat system of our knight game: Iron Blood. Still some work to do on it, but we are making progress. More information in the video-description!


            A two-handed sword we named: The two-handed sword of the beheaded knight!



            Thank you,
            Gazu

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              Finished the concept sculpt for this particular enemy. Will be polishing it up in Maya next. =)

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              Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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                    Faux-volumetric clouds environment test

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                      A top down horror game using a lot of sprite work and simple polygon models.

                      gamejolt page: https://gamejolt.com/games/companyproperty/414136

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                        Everything you see was made in houdini ( exept the water plane )

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                          Working on a robe using the cloth tool.



                          Attached Files

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                            My new work so far, yet I am getting stuck with the way you have to do the proper layout/layers of material... x) So I keep learning everyday
                            Feedback appreciated

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                              made the city bigger, ten by ten blocks is about all my ancient pc can handle... i show off some of it after the fight.... thanks for looking

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                                Ran another environment test for the new clouds shader with some VR controls.

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