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    Originally posted by SE_JonF View Post
    Sculpting a concept for an enemy variant. Will be able to create a crisper design soon in Maya once I finish the head/torso. =)

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    Hi SE_JonF

    Very nice design. Is it modular? If YES, I could definitely imagine using those type parts with BAD Morfo Multiuser 3D HyperBasher. Once I solve the symmetric location bug it will perfect for assembling characters, creatures, and other types of entities using symmetry.

    GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

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      Originally posted by TechLord View Post

      Hi SE_JonF

      Very nice design. Is it modular? If YES, I could definitely imagine using those type parts with BAD Morfo Multiuser 3D HyperBasher. Once I solve the symmetric location bug it will perfect for assembling characters, creatures, and other types of entities using symmetry.
      Hey Techlord,

      Thanks! It's actually for a game I'm working on, not the marketplace. It isn't intended to be modular. =)


      Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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        #Screenshotsaturday :-)
        Project "Rogue Velocity 3D". As usual, experimenting and adding features that comes in mind. This time - dynamic engines for Gunship.

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          Still working on "A Story of Hope" :-)




          Currently working on A Story of Hope : WIP Thread // Website || WIP Horror Living Room

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            Great stuff folks!
            Here is some of my recent work - i got to experiment quite a bit more with the Unreal shaders here, as well as vertex painting.
            Carpets by Florin Bisca - https://www.artstation.com/florin, and some wall trim pieces fromhttps://sketchfab.com/dikart. Here is some of that work.
            If you'd like to see some of this work on video and check out some of the gameplay mechanics as well - check out https://www.twitch.tv/neverfollow81/videos as well as https://www.youtube.com/c/andreistefangClick image for larger version

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              The combat system of our knight game: Iron Blood. Still some work to do on it, but we are making progress. More information in the video-description!


              A two-handed sword we named: The two-handed sword of the beheaded knight!



              Thank you,
              Gazu

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                Finished the concept sculpt for this particular enemy. Will be polishing it up in Maya next. =)

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                Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                      Faux-volumetric clouds environment test

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                        A top down horror game using a lot of sprite work and simple polygon models.

                        gamejolt page: https://gamejolt.com/games/companyproperty/414136

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                          Everything you see was made in houdini ( exept the water plane )

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                            Working on a robe using the cloth tool.



                            Attached Files

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                              My new work so far, yet I am getting stuck with the way you have to do the proper layout/layers of material... x) So I keep learning everyday
                              Feedback appreciated

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                                made the city bigger, ten by ten blocks is about all my ancient pc can handle... i show off some of it after the fight.... thanks for looking

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