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So I debated about posting about what I have been working on for a while now. This was something that started out as a favor, then it became a bit of an obsession. Then it became a weight.
I debated if I should just call it and do other things, less ambitious things like teach history or work full time at a retail job. I realized it doesn't have to be all or nothing and that I will be doing this as a hobby or an oil painting, I will be making my project one piece at a time for however long it takes.
So this is 01.EXE, a sci fi horror project Ive been working on here and there for the past couple years.
First Person, sci-fi, survival horror, timed experience.
First trailer
https://www.youtube.com/watch?v=-mgoqjO48Bs
Second trailer
https://www.youtube.com/watch?v=x8-qTd3NC1g&t=152s
Shortened version of second trailer
https://www.youtube.com/watch?v=BMPDFcfdkRw&t=7s
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Real world terrain: terrain layer, roads and houses generated proceduraly
https://ibb.co/4MNvkvW
https://ibb.co/pnYZk9S
https://ibb.co/DwWVQ3L
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I have made my first tutorial ever.. It's an in-depth character animation tutorial..
Let me know what you think. Thanks :-)
How To Animate Like A Pro - Video
https://youtu.be/5BlppK-ZSu8
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Final Version of my UE4 Level Sequence Video Clip for Desert Chill. Level Sequence with many different elements. The cave contains a blue ground fog, a waterfall and fireflies. Every texture and nearly every object (except the character) is selfmade. I started with UE4 in march 2019.
https://www.youtube.com/watch?v=W15NQur0O0w
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Working on a map for ut 4 (most meshes and materials were made by me)
Screenshots:
https://www.artstation.com/artwork/OyO98y
Video footage:
https://www.youtube.com/watch?v=TQcukHnh8Yc
Download link:
https://www.moddb.com/games/unreal-t...-alpha-07-2019
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Originally posted by SE_JonF View PostSculpting a concept for an enemy variant. Will be able to create a crisper design soon in Maya once I finish the head/torso. =)
Very nice design. Is it modular? If YES, I could definitely imagine using those type parts with BAD Morfo Multiuser 3D HyperBasher. Once I solve the symmetric location bug it will perfect for assembling characters, creatures, and other types of entities using symmetry.
HeadlessStudios.com is now part of TheGameDevStore.com
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Originally posted by TechLord View Post
Hi SE_JonF
Very nice design. Is it modular? If YES, I could definitely imagine using those type parts with BAD Morfo Multiuser 3D HyperBasher. Once I solve the symmetric location bug it will perfect for assembling characters, creatures, and other types of entities using symmetry.
Thanks! It's actually for a game I'm working on, not the marketplace. It isn't intended to be modular. =)
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