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    Some custom made animations for Draan (main character) Braids and hair tests, a few things integrated, and learning a lot everyday while trying to make my own little rpg ^^

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      So I debated about posting about what I have been working on for a while now. This was something that started out as a favor, then it became a bit of an obsession. Then it became a weight.

      I debated if I should just call it and do other things, less ambitious things like teach history or work full time at a retail job. I realized it doesn't have to be all or nothing and that I will be doing this as a hobby or an oil painting, I will be making my project one piece at a time for however long it takes.

      So this is 01.EXE, a sci fi horror project Ive been working on here and there for the past couple years.
      First Person, sci-fi, survival horror, timed experience.

      First trailer
      https://www.youtube.com/watch?v=-mgoqjO48Bs

      Second trailer
      https://www.youtube.com/watch?v=x8-qTd3NC1g&t=152s

      Shortened version of second trailer
      https://www.youtube.com/watch?v=BMPDFcfdkRw&t=7s

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        Starting to play around with dynamic obstacles or moving things...

        (Full physics simple low poly glider game)

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          Real world terrain: terrain layer, roads and houses generated proceduraly

          https://ibb.co/4MNvkvW
          https://ibb.co/pnYZk9S
          https://ibb.co/DwWVQ3L

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            I have made my first tutorial ever.. It's an in-depth character animation tutorial..

            Let me know what you think. Thanks :-)

            How To Animate Like A Pro - Video
            https://youtu.be/5BlppK-ZSu8

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              Final Version of my UE4 Level Sequence Video Clip for Desert Chill. Level Sequence with many different elements. The cave contains a blue ground fog, a waterfall and fireflies. Every texture and nearly every object (except the character) is selfmade. I started with UE4 in march 2019.

              https://www.youtube.com/watch?v=W15NQur0O0w

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                Here's some gameplay videos of my game Vectricon.



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                  New Skeleton Enemies
                  New Roll/Dogde Move
                  New Magic GroundPound Attack...

                  Let me know what think... Too Overpowered?

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                    Been working on some cool things for Project Reverie. Excited to share more soon. =)

                    Click image for larger version

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                    Caldera Entertainment | Twitter | ArtStation

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                      I have made a small game about creativity and getting an idea for "A Popcorn Game". You can find and try the game for free here.
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                        Working on a new Update for my Horror Asset Pack :-)




                        My Artstation Profile
                        Currently working on A Story of Hope : WIP Thread // Website

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                          Working on a map for ut 4 (most meshes and materials were made by me)
                          Screenshots:
                          https://www.artstation.com/artwork/OyO98y
                          Video footage:
                          https://www.youtube.com/watch?v=TQcukHnh8Yc
                          Download link:
                          https://www.moddb.com/games/unreal-t...-alpha-07-2019

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                            Sculpting a concept for an enemy variant. Will be able to create a crisper design soon in Maya once I finish the head/torso. =)

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                            Caldera Entertainment | Twitter | ArtStation

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                              Originally posted by SE_JonF View Post
                              Sculpting a concept for an enemy variant. Will be able to create a crisper design soon in Maya once I finish the head/torso. =)

                              Click image for larger version

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                              Hi SE_JonF

                              Very nice design. Is it modular? If YES, I could definitely imagine using those type parts with BAD Morfo Multiuser 3D HyperBasher. Once I solve the symmetric location bug it will perfect for assembling characters, creatures, and other types of entities using symmetry.

                              HeadlessStudios.com is now part of TheGameDevStore.com

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                                Originally posted by TechLord View Post

                                Hi SE_JonF

                                Very nice design. Is it modular? If YES, I could definitely imagine using those type parts with BAD Morfo Multiuser 3D HyperBasher. Once I solve the symmetric location bug it will perfect for assembling characters, creatures, and other types of entities using symmetry.
                                Hey Techlord,

                                Thanks! It's actually for a game I'm working on, not the marketplace. It isn't intended to be modular. =)

                                Caldera Entertainment | Twitter | ArtStation

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