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    Click image for larger version  Name:	5.jpg Views:	1 Size:	231.3 KB ID:	1602918Click image for larger version  Name:	3.jpg Views:	1 Size:	163.7 KB ID:	1602919Click image for larger version  Name:	1.jpg Views:	1 Size:	220.1 KB ID:	1602920Click image for larger version  Name:	2.jpg Views:	1 Size:	219.6 KB ID:	1602921Click image for larger version  Name:	4.jpg Views:	1 Size:	224.0 KB ID:	1602922 temp placeholder
    Last edited by sold4t; 04-04-2019, 01:29 AM.

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      Originally posted by Kalicola View Post
      Let me know what you think :-)
      Maybe zoom a bit more farther to the hero? Roughly half the screen is not really needed, filled with stones, maybe facilitate this screen view more? Ways upwards could be visualized differently somehow... or zoom out on key, or when moving
      Last edited by unit23; 04-04-2019, 04:30 PM.
      [LEGENDS of EPICATwitter / FB / YT / Vimeo discord.gg/saG3x4Y]

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        WIP Character

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        Last edited by sold4t; 04-05-2019, 01:15 AM.

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          New Minecraft like building system with Hierarchical Instanced Static Meshes.

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            Alpagu mobİle platformer
            Attached Files

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              This changed everything..


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              [LEGENDS of EPICATwitter / FB / YT / Vimeo discord.gg/saG3x4Y]

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                A quick spotlight based re-light on modular train -> Find more pictures here -> https://www.artstation.com/artwork/GX2QOa

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                  I am working on an rpg, trying to bring to life characters i draw and a comics universe i created and putting it into the medium form of a game if i can, i'm very very new to unreal engine tho, but i do what i can and i work as hard as i can by making a lot of graphic assets / armors / characters / weapons for the game.

                  Here's the comic :



                  https://tapas.io/series/Draan-Lennart-Askeladd



                  I'm not the best at coding tho... I try to learn as much as i can, but i learned a lot these past few months and i can say i am happy that i could achieve a few things with unreal engine so far. I put a lot of hours trying to learn it, as i'm disabled i have all the time in the world to learn about it !

                  And here is a little tour of some of the systems i could put together in the build so far :


                  https://www.youtube.com/watch?v=RzuLfwOKtK8&t
                  Attached Files

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                    here's a few more picture of what i'm working on :

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                      Was feeling a bit inspired by Bloodborne, so had a bit of fun.


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                        I'm working on some kind of simple short flight game. Just finished making all of the assets for a forest low poly biome! Now I need to design cool levels

                        (if you want more screenshots or updates, here's my twitter: https://twitter.com/EmmaITDev)





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                          Ice Cave WIP for Project Reverie. Learn more here!

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                          Caldera Entertainment | Twitter | ArtStation

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                            We are working to make the boss fight as polished as possible!

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                            More here: https://twitter.com/braverysoft/stat...67799990239238
                            And here: https://store.steampowered.com/app/8...hts_of_Lucern/

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                              Plugin: Mesh Boolean Operations
                              Plugin: 2D Lightning Occlusion / Shadows

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                                The Dark Veil: West Haven is getting some combat love. Remember the days when you had to decide if using your ammo and healing items on basic enemies was necessary so you could finish the game and not have to restart from the beginning?

                                Those days are coming back in a new, fresh updated form: The Dark Veil: West Haven. xD

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