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    One set of War Piles created for New Dark Age.
    Individual pieces were modeled in Zbrush, then it was brought into Houdini, duplicated and plugged into physics simulation to form a pile. Then it was dynameshed, decimated and textured in Substance suite. Highest LOD has around 20k triangles. You will see more assets in the future on our ArtStation - https://www.artstation.com/newdarkage

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      Originally posted by BorlandFan View Post
      We have been working on a hover bike for New Dark Age. Will possibly upload video later in the day. https://forums.unrealengine.com/comm...1-new-dark-age
      Click image for larger version

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      Click image for larger version

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      Looking good.
      There is Kojima inspiration, i hope the game will look less empty.

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        I've been working on an FPS Rogue-Lite hybrid with a heavy emphasis on atmosphere. It's slowly coming along but I have an alpha demo here: https://demsum.itch.io/darkest-depths that I will be updating pretty much weekly to add as much content as possible.

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          Originally posted by Galeon View Post

          Looking good.
          There is Kojima inspiration, i hope the game will look less empty.
          This level was designed to be used for a chase sequence, where player will be forced to move forward in a constant rate.
          About Mr.Kojima, I do not follow his work tbh, but I understand why it makes you feel so, there are visual similarities and quite similar atmosphere and lighting.

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            First I tried a day/night cycle with the skysphere, but it looked not good and the night sky was too bright.
            Now I'm working on a own day/night cycle system, (stars and clouds are still missing)
            Also made a 24h clock that shows the time and you can skip the night with the "bed".

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              Parts Attachment Selection Highlighting PBR Material Adjustment
              MorphTarget Support Group Copy Group Transform
              Collaborative Editing
              HeadlessStudios.com - S P A G H E T T I: Ninja Swords, Guns & Monsters & Other S**t! - Join Our Discord

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                GTA San Andreas in UE4

                a 28 minute ride across the map



                hi, sorry for my bad driving skills, i had to use a x-box controller and the sabre i'm driving just has manual transmission sooo....

                ___________________________________________________

                starting in Grovestreet
                Flint County 4:12
                San Fierro 7:12
                Tierra Robada 12:54
                Bone County 17:04
                Las Venturas 19:08
                Las Venturas by night 22:53
                slowly driving back to Grovestreet via Red County

                ___________________________________________________


                [B]what is already done? (or three-quarter done

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                  Rendered a sprite out of my Skyrim Follower and put it into the UE4:

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                    "New Terminal Velocity" - hovercrafts enemies this time:

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                      Started work on the Dungeon tileset,

                      See more on the discord at https://discord.gg/TpjSkjk

                      Full Forum Thread Here






                      My Game Frontier Devblog HERE

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                        This...

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                          Working on Order Of The Dragons - VideoGame - http://kck.st/2TVOdmW
                          Take a look here and let me know what you think!
                          We are also on Discord : https://discord.gg/64JMweN and Twitter: http://twitter.com/wecreatetech


                          Thanks and Have FUN!
                          Last edited by TranscendentTech; 01-26-2019, 10:43 PM.

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                            Nice stuff guys.
                            here is a bit more work on my bunker - Click image for larger version

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                              Hello everyone!
                              I am developing sci-fi bloody horror/first person shooter "OSIRIS" (https://forums.unrealengine.com/comm...hafizov-design)
                              During last week I updated model of zombie-soldier and also textured the walls/floors/ceilings of the level


                              Respect Your Dark Side!

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                                Been pushing performance for my faux-volumetric cloud shader, 280-290fps on a 980ti when not recording, 220 when recording, and 110-120fps on a 1050.

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