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    I've been busy making the powerups tie into the levels that need them in my game, and also polishing the levels a bit. I realised there was lots of empty space ripe for placement of some interesting looking equipment.

    The video shows how to completely fail the level, and immediately afterwards how to do it successfully:



    Feedback welcome!

    In production: Mr Boom's Firework Factory

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      One set of War Piles created for New Dark Age.
      Individual pieces were modeled in Zbrush, then it was brought into Houdini, duplicated and plugged into physics simulation to form a pile. Then it was dynameshed, decimated and textured in Substance suite. Highest LOD has around 20k triangles. You will see more assets in the future on our ArtStation - https://www.artstation.com/newdarkage

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        Originally posted by BorlandFan View Post
        We have been working on a hover bike for New Dark Age. Will possibly upload video later in the day. https://forums.unrealengine.com/comm...1-new-dark-age
        Click image for larger version

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        Click image for larger version

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        Looking good.
        There is Kojima inspiration, i hope the game will look less empty.

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          I've been working on an FPS Rogue-Lite hybrid with a heavy emphasis on atmosphere. It's slowly coming along but I have an alpha demo here: https://demsum.itch.io/darkest-depths that I will be updating pretty much weekly to add as much content as possible.

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            Originally posted by Galeon View Post

            Looking good.
            There is Kojima inspiration, i hope the game will look less empty.
            This level was designed to be used for a chase sequence, where player will be forced to move forward in a constant rate.
            About Mr.Kojima, I do not follow his work tbh, but I understand why it makes you feel so, there are visual similarities and quite similar atmosphere and lighting.

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              First I tried a day/night cycle with the skysphere, but it looked not good and the night sky was too bright.
              Now I'm working on a own day/night cycle system, (stars and clouds are still missing)
              Also made a 24h clock that shows the time and you can skip the night with the "bed".

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                Parts Attachment Selection Highlighting PBR Material Adjustment
                MorphTarget Support Group Copy Group Transform
                Collaborative Editing
                GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

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                  GTA San Andreas in UE4

                  a 28 minute ride across the map



                  hi, sorry for my bad driving skills, i had to use a x-box controller and the sabre i'm driving just has manual transmission sooo....

                  ___________________________________________________

                  starting in Grovestreet
                  Flint County 4:12
                  San Fierro 7:12
                  Tierra Robada 12:54
                  Bone County 17:04
                  Las Venturas 19:08
                  Las Venturas by night 22:53
                  slowly driving back to Grovestreet via Red County

                  ___________________________________________________


                  [B]what is already done? (or three-quarter done

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                    Rendered a sprite out of my Skyrim Follower and put it into the UE4:

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                      "New Terminal Velocity" - hovercrafts enemies this time:

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                        Started work on the Dungeon tileset,

                        See more on the discord at https://discord.gg/TpjSkjk

                        Full Forum Thread Here






                        My Game Frontier Devblog HERE

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                          This...

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                            Working on Order Of The Dragons - VideoGame - http://kck.st/2TVOdmW
                            Take a look here and let me know what you think!
                            We are also on Discord : https://discord.gg/64JMweN and Twitter: http://twitter.com/wecreatetech


                            Thanks and Have FUN!
                            Last edited by TranscendentTech; 01-26-2019, 10:43 PM.

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                              Nice stuff guys.
                              here is a bit more work on my bunker - Click image for larger version

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                                Hello everyone!
                                I am developing sci-fi bloody horror/first person shooter "OSIRIS" (https://forums.unrealengine.com/comm...hafizov-design)
                                During last week I updated model of zombie-soldier and also textured the walls/floors/ceilings of the level


                                Respect Your Dark Side!

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