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Working on a means of travelling in the bunker between floors -
Last edited by neverfollow81; 12-17-2018, 04:02 PM.
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I've been working on an underwater sea base level for Agent 9. More progress is on the forums here:
https://forums.unrealengine.com/comm...lenging-levels
The biggest challenge this level has presented is the underwater effect. It took me a long time to get right, but after dozens of google searches and a bunch of iterations It looks pretty convincing in my opinion. The bubbles give some depth to the scene, floating up to the surface and making it all feel more immersive. I experimented with underwater scenery outside the windows but it never looked quite right and distracted from the main level. I think the location and effects go a long way in distinguishing and making it feel unique to the rest of the game. What do you guys think? (Note that this is just an early look, there's still lots of work to do!)
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Fellow enthusiasts, I have hinted at early development material from 2017 in an earlier post, without sharing the recent material. So I just uploaded something to remedy that. To whom it may concern, u will perhaps soon get to know more about the project in a dedicated forum post. Nice holidays to all.
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Awesome works everybody! Great Ape Games that dinosaur in that lighting looks dangerous as hell. Awesome look!
Here is some more work of mine on the bunker - one of the levels -
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Clouds are now responsive to different lighting conditions!
https://gfycat.com/responsibleflicke...uetonguelizard
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Hello! Merry Christmas Everyone!!
Here is my UE4 "New Terminal Velocity" test video:
and, derived from it, my Christmas greeting video too!
https://latvianthunderowl.tumblr.com/
https://twitter.com/Thunder_Owl
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I've started to play around with an arcade racing AI / game.
Works awesome so far.
https://streamable.com/6oxub
https://streamable.com/7gjml
ha.
If i lose interest in it, i'll rewrite it to be a fish ai.
edit/ Tweaked the physics and ai values a little bit. Seems like i'm the suicidal driver now.
Last edited by KrautPotato; 12-26-2018, 10:02 PM.
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