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    OverDrive X Update

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      Hey guys, we are currently working on Victus Vincimus Veterans Revenge (V3) VR and TPS. Here are some screenshots on our developments. Game is scheduled to release first quarter 2019 for XBOXOne and Sony PS4/PSVR. Let me know what you think here's our website http://victusvincimus.com

      Click image for larger version  Name:	8001.jpg Views:	3 Size:	36.3 KB ID:	1544395



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        Click image for larger version  Name:	image_150901.jpg Views:	1 Size:	576.6 KB ID:	1545367SilentAndAsleep indeed I did. Happy with the move. Thank you so much
        Awesome works everyone. - here is some work from me - getting more practice with the real time lighting in UE and enjoying it very much

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          Originally posted by neverfollow81 View Post
          mall_one veggies in space are always cool.

          I did a bit of work on the train stationClick image for larger version

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          Man roofmonkey would be pretty sad about your move here.

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            WarGoat actually he was actually pretty happy about it.

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              Working in the Challenge of artstation



              https://www.artstation.com/contests/...missions/38261

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                Interesting stuff everyone. Love that sunset picture. =)

                Caldera Entertainment | Twitter | ArtStation

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                  Hello everyone. Working on my second solo project and finally have some very early screens to show. It's going to be a top-down RPG. A bit cartoonish. Please let me know what you think so far. Thanks!

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                    Originally posted by neverfollow81 View Post
                    Click image for larger version Name:	image_150901.jpg Views:	1 Size:	576.6 KB ID:	1545367SilentAndAsleep indeed I did. Happy with the move. Thank you so much
                    Awesome works everyone. - here is some work from me - getting more practice with the real time lighting in UE and enjoying it very much
                    I'm also using LPV now that I figured out how to activate it (I was pasting the line in the wrong ini file). It's actually working very well with tweakings in the post process volume. I got rid of the leaking and it looks near perfect. The performance is very good too. No more lightmap baking, what a relief. Now I sincerely hope Epic won't stealthly remove it like they did with DFGI, at least until they come up with their new GI solution.

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                      https://www.youtube.com/watch?v=7N6AgqYgFIY
                      Images in better quality https://www.facebook.com/SpaceAlpha/...15760398494862



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                      Last edited by unit23; 11-08-2018, 08:57 PM.
                      [LEGENDS of EPICATwitter / FB / YT / Vimeo discord.gg/saG3x4Y]

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                        Anime Shading Model - Twitter

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                          a bit late, the happy Halloween video of our upcoming RTS game called EDGE OF CHAOS:

                          Edge of Chaos RTS
                          "Age of Total Heroes" - RTS Pathfinding and Movement System for UE4
                          RTS Camera C++ Tutorial

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                            Sigma: promotional art.

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                            Last edited by 101 Craft; 11-14-2018, 09:31 AM.

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                              Click image for larger version

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                              wip
                              3D Artist
                              - Artstation -- YouTube -- UE4 Marketplace -- Gumroad -- Sketchfab -- Cubebrush -- CGTrader -

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                                Trying to recreate the Vortigaunt "attack charge lightning effect" with beam particles:



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