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    Finishing up the blockout of the stun baton for my upcoming marketplace defense pack. =)

    Click image for larger version

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    Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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      SE_JonF, those look great, nice work man!
      Programming today is a race between software engineers striving to build
      bigger and better idiot-proof programs, and the Universe trying to produce
      bigger and better idiots. So far, the Universe is winning. (Rich Cook)

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        Originally posted by junfanbl View Post
        SE_JonF, those look great, nice work man!
        Thanks Junfanbl! =)

        Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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          Just finished up a dark military horror environment setup for an upcoming music video. Here is an ambient tour (which has its own custom ambient music .

          And a screenshot

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            Originally posted by Concept Grenade View Post
            Just finished up a dark military horror environment setup for an upcoming music video. Here is an ambient tour (which has its own custom ambient music .

            And a screenshot
            High quality stuff, both in the ambient music & visuals!
            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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              Gamepad support added to the game. More work need to be done, but overall smooth. Wish gamepad interface is as straight forward as mouse for menu, but its not too bad.

              The background is a placeholder. Need a better Background with less contrast, so the UI are more readable.

              Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                Originally posted by starseeker View Post

                High quality stuff, both in the ambient music & visuals!
                Hey, thanks very much! Yeah actually my main sound is more EDM-like, but I wanted an ambient track to introduce the environment to people I might do some ambient packs for the marketplace, perhaps using the stems and blueprints so it can be more dynamic.

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                  Originally posted by starseeker View Post
                  Gamepad support added to the game. More work need to be done, but overall smooth. Wish gamepad interface is as straight forward as mouse for menu, but its not too bad.

                  The background is a placeholder. Need a better Background with less contrast, so the UI are more readable.

                  That's a great UI, looks very professional. What kind of game is it? I love snow games like Setsuna

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                    Originally posted by I Create Art! View Post
                    UE4 Marketplace Modular Neighborhood Interior & Exterior Pack

                    This is What I've been working on, a Marketplace pack that contains a large number of modular assets and props designed to let you to create entire neighborhoods with full interiors and custom materials, optimized for high performance on mid-range hardware (60fps+).

                    Check out the videos below for a better look and Let me know what you think.

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                    Video 1


                    Video 2
                    This is really Impressive stuff. and a very fair price too
                    https://www.artstation.com/alphawolf
                    https://www.deviantart.com/alphawolf-uk/gallery
                    https://www.youtube.com/user/AlphaWoIFuk/videos

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                      Wrapped up the initial texturing of the Stun Baton. All that's left is the other material variants, then moving on to the next asset. Check out more screens here! =)




                      Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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                        Last edited by hippowombat; 08-22-2018, 03:17 AM. Reason: Fixed link

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                          Awesome work on that shader hippowombat
                          With some amazing assets from the marketplace, and some custom work, got a bit of first gameplay for my game - using Advanced locomotion system package for my base movement, and Clinton Crumpler King wash laundromat for an environment

                          Click image for larger version

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                          Last edited by neverfollow81; 08-22-2018, 09:58 AM.

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                            Originally posted by SE_JonF View Post
                            Wrapped up the initial texturing of the Stun Baton. All that's left is the other material variants, then moving on to the next asset. Check out more screens here! =)



                            your work inspiring as usual

                            Folio and Others: - Portfolio - Youtube - Facebook

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                              my stuff 2.0... nvidia shadowplay still a bit jittery on movement, but it is what it is (shrug)... my take on life and spiritual in small chunks

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                                Preparations for the refactoring of the combat system are in full swing.
                                We made a small update of the crowd system. Now the behavior of the characters a little more like real.



                                Game topic here.
                                [GAME] The Unexpected Quest | [TOOL] Localization UE4

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