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    SE_JonF, those look great, nice work man!
    Programming today is a race between software engineers striving to build
    bigger and better idiot-proof programs, and the Universe trying to produce
    bigger and better idiots. So far, the Universe is winning. (Rich Cook)

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      Originally posted by junfanbl View Post
      SE_JonF, those look great, nice work man!
      Thanks Junfanbl! =)

      Caldera Entertainment | Twitter | ArtStation

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        Just finished up a dark military horror environment setup for an upcoming music video. Here is an ambient tour (which has its own custom ambient music .

        And a screenshot

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          Originally posted by Concept Grenade View Post
          Just finished up a dark military horror environment setup for an upcoming music video. Here is an ambient tour (which has its own custom ambient music .

          And a screenshot
          High quality stuff, both in the ambient music & visuals!
          Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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            Gamepad support added to the game. More work need to be done, but overall smooth. Wish gamepad interface is as straight forward as mouse for menu, but its not too bad.

            The background is a placeholder. Need a better Background with less contrast, so the UI are more readable.

            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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              Originally posted by starseeker View Post

              High quality stuff, both in the ambient music & visuals!
              Hey, thanks very much! Yeah actually my main sound is more EDM-like, but I wanted an ambient track to introduce the environment to people I might do some ambient packs for the marketplace, perhaps using the stems and blueprints so it can be more dynamic.

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                Originally posted by starseeker View Post
                Gamepad support added to the game. More work need to be done, but overall smooth. Wish gamepad interface is as straight forward as mouse for menu, but its not too bad.

                The background is a placeholder. Need a better Background with less contrast, so the UI are more readable.

                That's a great UI, looks very professional. What kind of game is it? I love snow games like Setsuna

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                  Originally posted by I Create Art! View Post
                  UE4 Marketplace Modular Neighborhood Interior & Exterior Pack

                  This is What I've been working on, a Marketplace pack that contains a large number of modular assets and props designed to let you to create entire neighborhoods with full interiors and custom materials, optimized for high performance on mid-range hardware (60fps+).

                  Check out the videos below for a better look and Let me know what you think.

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                  Video 1


                  Video 2
                  This is really Impressive stuff. and a very fair price too
                  https://www.artstation.com/alphawolf
                  https://www.deviantart.com/alphawolf-uk/gallery
                  https://www.youtube.com/user/AlphaWoIFuk/videos

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                    Wrapped up the initial texturing of the Stun Baton. All that's left is the other material variants, then moving on to the next asset. Check out more screens here! =)




                    Caldera Entertainment | Twitter | ArtStation

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                      Last edited by hippowombat; 08-22-2018, 03:17 AM. Reason: Fixed link

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                        Awesome work on that shader hippowombat
                        With some amazing assets from the marketplace, and some custom work, got a bit of first gameplay for my game - using Advanced locomotion system package for my base movement, and Clinton Crumpler King wash laundromat for an environment

                        Click image for larger version

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                        Last edited by neverfollow81; 08-22-2018, 09:58 AM.

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                          Originally posted by SE_JonF View Post
                          Wrapped up the initial texturing of the Stun Baton. All that's left is the other material variants, then moving on to the next asset. Check out more screens here! =)



                          your work inspiring as usual

                          Folio and Others: - Portfolio - Youtube - Facebook - TFE Discord

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                            my stuff 2.0... nvidia shadowplay still a bit jittery on movement, but it is what it is (shrug)... my take on life and spiritual in small chunks

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                              Preparations for the refactoring of the combat system are in full swing.
                              We made a small update of the crowd system. Now the behavior of the characters a little more like real.



                              Game topic here.
                              [GAME] The Unexpected Quest | [TOOL] Localization UE4

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                                some updates

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