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Originally posted by SeanNoonan View PostNice! How are you doing that awesome glow on the lantern?
Basically I just have a Point Light while using a Post Process Volume. Bloom set to max. The environment is using a Volumetric Fog as well, so that helps give it some more of an ethereal glow
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Fireball hitting shield, Floor and Pillars VFX
-Boss Blinds you and escapes
-VFX Limit break. Don't hesitate to give me feedback, it helps me a lot!
Thanks for watching!
https://www.youtube.com/watch?v=pHIx...1xYxQIpJX&t=0s
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Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Originally posted by Majda View PostFireball hitting shield, Floor and Pillars VFX
-Boss Blinds you and escapes
-VFX Limit break. Don't hesitate to give me feedback, it helps me a lot!
Thanks for watching!
https://www.youtube.com/watch?v=pHIx...1xYxQIpJX&t=0sCheck my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Originally posted by Ategig View Post
Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Not technically a game, but my company started a training course to introduce Kanban methodology to the department, & I thought it is amazing & adapted it to my game development work flow & so far, its working well.
Maybe I can explain a little, under "Backlog" row is what you wish to do, out of the list, you put what you actually wanted to do on the "To-Do" row,
From the "To-Do" you put what you will be doing at this moment in the conceptual row(or skip to Development if a concept is not needed). A concept could be a programming logic flowchart, a cinematic storyboard or a concept design for a level.
After that, you moved to Development. which could be the actual level design or assert making in 3D software.
Last but not least is the testing row, after development is done. Typically to test bugs or make sure animation is okay in Unreal.Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Gameplay video demo level /mini-Prototype is almost done. Only major task is voiceover. It is the last task as it cost extra money for voiceover work, & so I make sure the dialogs I want is as final as it can before sending the script to the voiceover actress).
Please feel free to comment. I am a solo developer that only works in the evening, in my home studio. WIth the (soon to be release) gameplay video (with voice) done, I hope to start promoting my game in parallel. First by having dedicated social media & website for it. If only I could decide on a name for my studio.
Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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This is my first game using unreal4 engine. I have all the multiplayer bits tested and working so far which was a nice feeling to accomplish, and have used some 3d assets from the marketplace to speed things along as I learn to model myself as I go. As I am now adding in AI and finishing up menus and UI, I feel like I have finally made enough progress to begin to share with you all and not feel embarrassed.
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