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    Originally posted by SeanNoonan View Post
    Nice! How are you doing that awesome glow on the lantern?
    Sorry for the late response.

    Basically I just have a Point Light while using a Post Process Volume. Bloom set to max. The environment is using a Volumetric Fog as well, so that helps give it some more of an ethereal glow

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      Fireball hitting shield, Floor and Pillars VFX
      -Boss Blinds you and escapes
      -VFX Limit break. Don't hesitate to give me feedback, it helps me a lot!
      Thanks for watching!

      https://www.youtube.com/watch?v=pHIx...1xYxQIpJX&t=0s

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        End level cutscene for a level in my game.

        Would like to have voiceovers, if budget allows...
        Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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          Originally posted by Majda View Post
          Fireball hitting shield, Floor and Pillars VFX
          -Boss Blinds you and escapes
          -VFX Limit break. Don't hesitate to give me feedback, it helps me a lot!
          Thanks for watching!

          https://www.youtube.com/watch?v=pHIx...1xYxQIpJX&t=0s
          Thats pretty cool!
          Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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            Originally posted by Ategig View Post
            Finally finished a game play trailer for the current alpha version of Brimstone Brawlers!

            PUBG are going to sue you for using the battle royale concept. Beware!
            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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              Traffic simulator



              It still needs a lot of stuff.

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                Originally posted by starseeker View Post

                Thats pretty cool!
                Thank you Starseeker

                Now the Boss room has windows and a nice moon in the sky
                Attached Files

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                  Any of you guys like the original Thief games?

                  https://youtu.be/8k-4mp1tOi8

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                    Not technically a game, but my company started a training course to introduce Kanban methodology to the department, & I thought it is amazing & adapted it to my game development work flow & so far, its working well.

                    Maybe I can explain a little, under "Backlog" row is what you wish to do, out of the list, you put what you actually wanted to do on the "To-Do" row,

                    From the "To-Do" you put what you will be doing at this moment in the conceptual row(or skip to Development if a concept is not needed). A concept could be a programming logic flowchart, a cinematic storyboard or a concept design for a level.

                    After that, you moved to Development. which could be the actual level design or assert making in 3D software.

                    Last but not least is the testing row, after development is done. Typically to test bugs or make sure animation is okay in Unreal.
                    Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                      Working on water surface wavelets implementation in UE4:



                      Vid.

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                        More progress on the turret for my upcoming marketplace product. Check out more screens here!

                        Click image for larger version

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                        Caldera Entertainment | Twitter | ArtStation

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                          Gameplay video demo level /mini-Prototype is almost done. Only major task is voiceover. It is the last task as it cost extra money for voiceover work, & so I make sure the dialogs I want is as final as it can before sending the script to the voiceover actress).

                          Please feel free to comment. I am a solo developer that only works in the evening, in my home studio. WIth the (soon to be release) gameplay video (with voice) done, I hope to start promoting my game in parallel. First by having dedicated social media & website for it. If only I could decide on a name for my studio.

                          Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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                            Anime Shading Model - Twitter

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                              This is my first game using unreal4 engine. I have all the multiplayer bits tested and working so far which was a nice feeling to accomplish, and have used some 3d assets from the marketplace to speed things along as I learn to model myself as I go. As I am now adding in AI and finishing up menus and UI, I feel like I have finally made enough progress to begin to share with you all and not feel embarrassed.

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